index
:
Starship
360floors
BumpLUS
LUS-update
audio_decompress
bumpLUS130425
bumptorch
fix/linux
hooks
impl/louist
independence
katt
katt-hook
lus-test
main
seq-importer
trymcpunative
Starship: Star Fox 64 PC port
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audio
Age
Commit message (
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Author
2024-05-06
oh god the docs (#234)
petrie911
2024-05-05
3DS VERSION SfxIds applied to code (#232)
Alejandro Asenjo Nitti
2024-05-05
Use array count for more things (#230)
inspectredc
2024-05-03
Start on sfx IDs (#227)
petrie911
2024-04-25
use array count for collision headers (#222)
petrie911
2024-04-25
Cumulative docs update (#221)
petrie911
2024-04-22
More docs and renames, fox_bg now mostly figured out (#220)
petrie911
2024-04-20
Some further docs for audio spec and planet paths (#219)
petrie911
2024-04-20
Fix out-of-bound loop UB (#218)
petrie911
2024-04-20
Docs update, added list of all SFX Ids used in the game. (#217)
petrie911
2024-04-20
MOD: FPS COUNTER (#216)
Alejandro Asenjo Nitti
2024-04-15
Docs relating to fox_360. Also a UB fix in audio_load. (#215)
petrie911
2024-04-15
Initial GCC Support (#212)
Alejandro Asenjo Nitti
2024-04-07
Add scratches in the repo for remaining functions in audio_symthesis
Alejandro Javier Asenjo Nitti
2024-04-06
Fixed asset loading on overlays and engine, including switching iwork to uint...
KiritoDv
2024-04-06
Fixed compilation on windows
KiritoDv
2024-04-06
The game is fucking running
KiritoDv
2024-04-06
First compilation, we just need more stupid assets
KiritoDv
2024-04-05
Event Actor docs that kind of ballooned into a bunch of stuff (#200)
petrie911
2024-04-03
Reorganizaton of main (#199)
petrie911
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