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path: root/src/engine/fox_edisplay.c
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2026-03-12Refactor Interpolation SystemSonic Dreamcaster
2026-03-02Optimize Draw Distance settingsSonic Dreamcaster
2025-05-25formatSonicDcer
2025-01-04Added new eventsKiritoDv
2024-12-31Item/Effect Draw/Dispawn fixSonic Dreamcaster
2024-12-24Updated vs decompKiritoDv
2024-11-18fix segmented address collisionSonic Dreamcaster
2024-11-16High poly ArwingSonic Dreamcaster
2024-10-18increase draw distance for certain object typesSonic Dreamcaster
2024-10-17Added frame interpolation markersKiritoDv
2024-10-16fix building interpolationSonic Dreamcaster
2024-10-16Added a toggle to disable interpolationKiritoDv
2024-10-16Added interpolation systemKiritoDv
2024-09-17Repo upstreamedKiritoDv
2024-09-17ActorCutsceneModels Enum (#274)Alejandro Asenjo Nitti
* ActorCutsceneModels * ACTOR_CS_FO_EXPLOSION * update
2024-09-13Hud, Title, Map & Option Docs (#272)Alejandro Asenjo Nitti
* hud title and option docs * hud docs * aspMain vram comment * more hud docs * HUD docs * Hud_ -> HUD_ consistency * ActorMissileSeekModes * fox_option docs * more option docs * more option docs * more option docs * fox_title docs * more fox_title docs * fox_map docs * fix map TLUTs * more fox_map docs * jp1 explore * explore us rev0 * SETUPDL comments * format * fox_map docs * more fox_map docs
2024-08-24Actor Docs (#270)Alejandro Asenjo Nitti
* Docs * actor timer_04C -> work_04C * Actor & Boss unk_04A -> work_04A * actor & boss unk_048 -> work_048 * actor & boss unk_046 -> work_046 * boss unk_044 -> work_044 * actor event docs * ActorEvent docs * name all Event Actor IDs * EVID names in EventActorInfo comments * refactor EVC_PASSED_ALL_RINGS by @inspectredc * clarification comment * some option docs * audio enums and macros * some audio renamings
2024-08-15actor docsAlejandro Javier Asenjo Nitti
2024-08-15more actor docsAlejandro Javier Asenjo Nitti
2024-08-15correctionsAlejandro Javier Asenjo Nitti
2024-08-15teamFaceId -> drawFaceAlejandro Javier Asenjo Nitti
2024-08-15replace all ArwingInfo unks for namesAlejandro Javier Asenjo Nitti
2024-08-15unk_0C -> upperLeftFlapYrotAlejandro Javier Asenjo Nitti
2024-08-15unk_08 -> bottomRightFlapYrotAlejandro Javier Asenjo Nitti
2024-08-15unk_04 -> upperRightFlapYrotAlejandro Javier Asenjo Nitti
2024-08-15leftState -> leftWingStateAlejandro Javier Asenjo Nitti
2024-08-15rightState -> rightWingStateAlejandro Javier Asenjo Nitti
2024-08-15wings -> arwingAlejandro Javier Asenjo Nitti
2024-08-15WingInfo -> ArwingInfoAlejandro Javier Asenjo Nitti
2024-08-15LEVELMODE_TURRETAlejandro Javier Asenjo Nitti
2024-08-12General docs (#269)Alejandro Asenjo Nitti
* fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD
2024-07-06Sector Z, Fortuna & General Docs (#261)Alejandro Asenjo Nitti
* Sector Z Docs initial * Sector Z docs * some other things * correction * Space Junk * SectorZ_SetLevelObjects * rename assets with correct prefix * aSzBackgroundTex * details * pr review * Sector X initials * Meteo Initials * Sector X things I forgot * fox_tr360 & fox_ve1 & fox_so initials * fox_so details * Zones initials * More Zones initials * more zones initials * area 6 initials * fortuna inits * fortuna actors * some more docs * more docs for Fortuna * fix mistake in data incorrectly imported * Fortuna Radars * BossFO * Sector Y Initials * Venom 2 general Docs * Some Corneria Docs * Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo * more docs and this usage * fox_360 this usage * more actor types and this usages * fox_effect type usage * training docs * some Sector X docs * fix incorrect usage of "this" * fix comment * more docs * funcNames * fox_bg spacing * boolean * scenery corneria bumbs * terrain bumps * corneria arch * more corneria objects * hitboxes * more corneria objects * more corneria level objects * more corneria objects * aCoWaterfallDL * corneria docs * more corneria docs * Granga swork start * corneria swork * Corneria * Corneria Granga docs * more granga docs * granga work buffer enum * CarrierParts enum use * option * Corneria Docs * GRANGA_FWK * fox_co.h header * fix Fault_FillRectangle typo * PR reviews * sCsTeamInitialPos * Doodad
2024-05-25Player and Vs docs, some improvement to ve1 boss (#259)petrie911
* playerstuff * stuff * small fixes * Torch * torch update again
2024-05-17Fix some names, use setup DL enum, add dma offsets to srcjp (#254)petrie911
* cleanup * buffers * setupDLs and such
2024-05-11More actor docs. starting on event IDs (#238)petrie911
* id start * stuff * comp and cam * add errors
2024-05-06oh god the docs (#234)petrie911
2024-05-04Event opcodes documented, more all range stuff (#229)petrie911
* stuff * Torch1 * dark link
2024-05-02More docs (#226)petrie911
* docs * more docs * forgot timers
2024-04-25use array count for collision headers (#222)petrie911
* lights fix * names * remove header * so many names * format * more docs * makefile * colheaders * it's gone too far * torch
2024-04-25Cumulative docs update (#221)petrie911
* lights fix * names * remove header * so many names * format * more docs * makefile
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
* lights fix * names * remove header * so many names * format
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
* docs * format * format plz * stuff * more stuff * more names and such * torch update
2024-04-15Docs relating to fox_360. Also a UB fix in audio_load. (#215)petrie911
* docs * format * format plz
2024-04-11Script and hitbox docs, update torch (#210)petrie911
* script2 * more docs and such * torch update
2024-04-08Further docs on script, various other things (#204)petrie911
* stuff * too much * Torch commit * torch again * names and such * names * even more stuff * format * enums * whoops on the gbi
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
* stuff * too much * Torch commit * torch again
2024-04-03Reorganizaton of main (#199)petrie911
* reorganize main * more names * libc