| Age | Commit message (Expand) | Author |
| 2026-03-23 | No need to rotate buildings twice if we're already doing it in Object_SetMatrix | Sonic Dreamcaster |
| 2026-03-02 | Optimize Draw Distance settings | Sonic Dreamcaster |
| 2025-10-21 | Level Boss Tester | Sonic Dreamcaster |
| 2025-05-25 | format | SonicDcer |
| 2025-01-08 | Rapid fire mode on arwing | Kiloku |
| 2025-01-03 | Added even more events | KiritoDv |
| 2025-01-03 | Fixed ItemDropEvent logic | KiritoDv |
| 2025-01-03 | Implemented namespace system, added ItemDropEvent and cleaned up a little bit | KiritoDv |
| 2024-12-24 | Updated vs decomp | KiritoDv |
| 2024-10-18 | increase draw distance for certain object types | Sonic Dreamcaster |
| 2024-09-17 | Repo upstreamed | KiritoDv |
| 2024-09-17 | avoid ub | Sonic Dreamcaster |
| 2024-09-17 | Merge branch 'master' into otr | KiritoDv |
| 2024-09-17 | ActorCutsceneModels Enum (#274) | Alejandro Asenjo Nitti |
| 2024-09-13 | Hud, Title, Map & Option Docs (#272) | Alejandro Asenjo Nitti |
| 2024-08-27 | Remove static for file globals because they don't show up in the mapfile (#271) | Alejandro Asenjo Nitti |
| 2024-08-24 | Actor Docs (#270) | Alejandro Asenjo Nitti |
| 2024-08-15 | actor docs | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | corrections | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | unk_04 -> upperRightFlapYrot | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | leftState -> leftWingState | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | rightState -> rightWingState | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | wings -> arwing | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | LEVELMODE_TURRET | Alejandro Javier Asenjo Nitti |
| 2024-08-12 | General docs (#269) | Alejandro Asenjo Nitti |
| 2024-07-06 | Sector Z, Fortuna & General Docs (#261) | Alejandro Asenjo Nitti |
| 2024-05-25 | Player and Vs docs, some improvement to ve1 boss (#259) | petrie911 |
| 2024-05-11 | More actor docs. starting on event IDs (#238) | petrie911 |
| 2024-05-06 | oh god the docs (#234) | petrie911 |
| 2024-05-05 | 3DS VERSION SfxIds applied to code (#232) | Alejandro Asenjo Nitti |
| 2024-05-05 | Use array count for more things (#230) | inspectredc |
| 2024-05-05 | Initial Katina documentation (#228) | Alejandro Asenjo Nitti |
| 2024-05-04 | Event opcodes documented, more all range stuff (#229) | petrie911 |
| 2024-05-02 | More docs (#226) | petrie911 |
| 2024-04-25 | use array count for collision headers (#222) | petrie911 |
| 2024-04-25 | Cumulative docs update (#221) | petrie911 |
| 2024-04-22 | More docs and renames, fox_bg now mostly figured out (#220) | petrie911 |
| 2024-04-20 | Docs update, added list of all SFX Ids used in the game. (#217) | petrie911 |
| 2024-04-15 | Docs relating to fox_360. Also a UB fix in audio_load. (#215) | petrie911 |
| 2024-04-11 | Script and hitbox docs, update torch (#210) | petrie911 |
| 2024-04-08 | Further docs on script, various other things (#204) | petrie911 |
| 2024-04-06 | Fixed rtc errors on meteo/hud | KiritoDv |
| 2024-04-07 | fix fakes | Alejandro Javier Asenjo Nitti |
| 2024-04-06 | Fixed bolse | KiritoDv |
| 2024-04-06 | Fixed asset loading on overlays and engine, including switching iwork to uint... | KiritoDv |
| 2024-04-06 | Fixed memory issues | KiritoDv |
| 2024-04-05 | Event Actor docs that kind of ballooned into a bunch of stuff (#200) | petrie911 |
| 2024-04-03 | Reorganizaton of main (#199) | petrie911 |