| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-11 | Selectable Radio Comm Box position | Sonic Dreamcaster | |
| 2025-05-25 | format | SonicDcer | |
| 2025-03-05 | Allow users to disable Point Filtering. | Mateus Lacerda | |
| 2025-02-10 | Move Radio Message changes to Hooks | Kiloku | |
| 2025-02-10 | Option to show red message box from enemies | Kiloku | |
| 2025-01-12 | Run Radio Message box calculations to their draw function | Kiloku | |
| 2025-01-12 | Allow customizing HUD aspect ratio independently from game aspect ratio | Kiloku | |
| 2025-01-12 | use forced aspect ratio instead | Kiloku | |
| 2025-01-12 | Initial attempt at centered UI | Kiloku | |
| 2024-12-24 | Updated vs decomp | KiritoDv | |
| 2024-12-09 | revert back to a working state | Sonic Dreamcaster | |
| 2024-12-09 | Merge branch 'main' of https://github.com/HarbourMasters/Starship | Sonic Dreamcaster | |
| 2024-12-09 | radio fixes: co-authored-by: @Malkierian | Sonic Dreamcaster | |
| 2024-12-09 | Fixed message box when resizing | KiritoDv | |
| 2024-12-09 | fix radio faces | Sonic Dreamcaster | |
| 2024-12-07 | definitive (hopefully) radio crash fix. | Sonic Dreamcaster | |
| 2024-12-06 | avoid widescreen Radio at the ending | Sonic Dreamcaster | |
| 2024-12-06 | Widescreen Radio | Sonic Dreamcaster | |
| 2024-12-02 | Add /Zi to release config on win64 for debugging info in release mode. | Malkierian | |
| Revert some of the intro cutscene fix PR, and fix it in a different way. | |||
| 2024-11-20 | Point filtering fix | Sonic Dreamcaster | |
| 2024-11-19 | Fixed title cs and logic on message system | KiritoDv | |
| 2024-11-16 | Fixed dialog crashing | KiritoDv | |
| 2024-11-10 | Fixed more even things | KiritoDv | |
| 2024-09-17 | fix merge | Sonic Dreamcaster | |
| 2024-09-17 | Bump LUS | KiritoDv | |
| 2024-09-17 | Fixed vs | KiritoDv | |
| 2024-09-17 | Merge branch 'master' into otr | KiritoDv | |
| 2024-09-13 | Hud, Title, Map & Option Docs (#272) | Alejandro Asenjo Nitti | |
| * hud title and option docs * hud docs * aspMain vram comment * more hud docs * HUD docs * Hud_ -> HUD_ consistency * ActorMissileSeekModes * fox_option docs * more option docs * more option docs * more option docs * fox_title docs * more fox_title docs * fox_map docs * fix map TLUTs * more fox_map docs * jp1 explore * explore us rev0 * SETUPDL comments * format * fox_map docs * more fox_map docs | |||
| 2024-08-12 | General docs (#269) | Alejandro Asenjo Nitti | |
| * fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD | |||
| 2024-05-17 | Fix some names, use setup DL enum, add dma offsets to srcjp (#254) | petrie911 | |
| * cleanup * buffers * setupDLs and such | |||
| 2024-05-14 | Updates to sf64Mesg and a couple global names (#247) | petrie911 | |
| * id start * stuff * comp and cam * add errors * names and such * message fixes and names | |||
| 2024-05-05 | 3DS VERSION SfxIds applied to code (#232) | Alejandro Asenjo Nitti | |
| * NA_SE_ARWING_BOOST is everywhere * man, there's just no end of these sfxIds * NA_SE_GREATFOX_ENGINE everywhere * NA_SE_OB_DAMAGE_M, another SfxId with massive usage * massive usage of NA_SE_EN_REFLECT * massive usage of NA_SE_EN_EXPLOSION_S * massive usage of NA_SE_EN_EXPLOSION_M * NA_SE_ARWING_ENGINE_FG * save progress * MISSION ACCOMPLISHED | |||
| 2024-04-27 | bools and names | Alejandro Javier Asenjo Nitti | |
| 2024-04-27 | RadioCharacterId | Alejandro Javier Asenjo Nitti | |
| 2024-04-27 | radioPortraitTex | Alejandro Javier Asenjo Nitti | |
| 2024-04-27 | pad | Alejandro Javier Asenjo Nitti | |
| 2024-04-27 | teamId | Alejandro Javier Asenjo Nitti | |
| 2024-04-25 | use array count for collision headers (#222) | petrie911 | |
| * lights fix * names * remove header * so many names * format * more docs * makefile * colheaders * it's gone too far * torch | |||
| 2024-04-20 | Docs update, added list of all SFX Ids used in the game. (#217) | petrie911 | |
| * docs * format * format plz * stuff * more stuff * more names and such * torch update | |||
| 2024-04-15 | Docs relating to fox_360. Also a UB fix in audio_load. (#215) | petrie911 | |
| * docs * format * format plz | |||
| 2024-04-11 | Script and hitbox docs, update torch (#210) | petrie911 | |
| * script2 * more docs and such * torch update | |||
| 2024-04-08 | Further docs on script, various other things (#204) | petrie911 | |
| * stuff * too much * Torch commit * torch again * names and such * names * even more stuff * format * enums * whoops on the gbi | |||
| 2024-04-06 | Fixed rtc errors on meteo/hud | KiritoDv | |
| 2024-04-06 | First ingame boot | KiritoDv | |
| 2024-04-03 | Reorganizaton of main (#199) | petrie911 | |
| * reorganize main * more names * libc | |||
