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path: root/src/mods/sfxjukebox.c
AgeCommit message (Collapse)Author
2024-11-20Point filtering fixSonic Dreamcaster
2024-09-13Hud, Title, Map & Option Docs (#272)Alejandro Asenjo Nitti
* hud title and option docs * hud docs * aspMain vram comment * more hud docs * HUD docs * Hud_ -> HUD_ consistency * ActorMissileSeekModes * fox_option docs * more option docs * more option docs * more option docs * fox_title docs * more fox_title docs * fox_map docs * fix map TLUTs * more fox_map docs * jp1 explore * explore us rev0 * SETUPDL comments * format * fox_map docs * more fox_map docs
2024-08-24Actor Docs (#270)Alejandro Asenjo Nitti
* Docs * actor timer_04C -> work_04C * Actor & Boss unk_04A -> work_04A * actor & boss unk_048 -> work_048 * actor & boss unk_046 -> work_046 * boss unk_044 -> work_044 * actor event docs * ActorEvent docs * name all Event Actor IDs * EVID names in EventActorInfo comments * refactor EVC_PASSED_ALL_RINGS by @inspectredc * clarification comment * some option docs * audio enums and macros * some audio renamings
2024-05-25Player and Vs docs, some improvement to ve1 boss (#259)petrie911
* playerstuff * stuff * small fixes * Torch * torch update again
2024-05-17Fix some names, use setup DL enum, add dma offsets to srcjp (#254)petrie911
* cleanup * buffers * setupDLs and such
2024-05-08Use SF3DS BGM names, some other audio-related cleanup. (#235)petrie911
* remember to undo mods * bgm macros
2024-05-053DS VERSION SfxIds applied to code (#232)Alejandro Asenjo Nitti
* NA_SE_ARWING_BOOST is everywhere * man, there's just no end of these sfxIds * NA_SE_GREATFOX_ENGINE everywhere * NA_SE_OB_DAMAGE_M, another SfxId with massive usage * massive usage of NA_SE_EN_REFLECT * massive usage of NA_SE_EN_EXPLOSION_S * massive usage of NA_SE_EN_EXPLOSION_M * NA_SE_ARWING_ENGINE_FG * save progress * MISSION ACCOMPLISHED
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
* lights fix * names * remove header * so many names * format
2024-04-08Further docs on script, various other things (#204)petrie911
* stuff * too much * Torch commit * torch again * names and such * names * even more stuff * format * enums * whoops on the gbi
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
* stuff * too much * Torch commit * torch again
2024-03-01audio_general, audio data import, naming lots of audio functions (#144)petrie911
* heapsort * suff * load init * split * split data * begone asm * names * names and cleanup * let's try this * woo macros * general * bgm macro * names
2024-02-23Decomp audio_load. Add names for audio context fields and audio_heap (#143)petrie911
* heapsort * suff * load init * split * split data * begone asm * names * names and cleanup
2024-01-21cleanup to object fields, some new names (#101)petrie911
* names and such * enum * dying
2024-01-21import bss for title and map. some adjustment to headers (#100)petrie911
* bss, a bit fake. Revisit later * format
2024-01-14File splits and names (#82)Alejandro Asenjo Nitti
* working file splits * ovl_i2 * func_E08400_80187520 * working so far * resolve conflicts * . * i2 working * i1 working * i1 * ovl_i1 * fox_i2 * i5 split * i5 good * ovl_i6 * split bss in ovl_menu * so far, so good * maaaan... * ovl_unused * ovl_i4 bss split * ovl_i4 * ovl_i2 * foxmat! * import more data and bss * renamings
2024-01-12[MOD] Level Select & Sound Effects Jukebox (#76)Alejandro Asenjo Nitti
* level select mod * map name * move mod to c file * Sfx Jukebox * fix bank boundaries * fix * expert modes * co-authored-by @petrie911 * add sfx