| Age | Commit message (Expand) | Author |
| 2026-03-20 | Corneria_CoCarrier_Init Correction | Sonic Dreamcaster |
| 2026-03-10 | Add A6Gorgon Cutscene Record from N64 Hardware & Refactor code. | Sonic Dreamcaster |
| 2025-06-21 | simplify recordings | Sonic Dreamcaster |
| 2025-05-06 | fix compilation error | Sonic Dreamcaster |
| 2025-05-06 | N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y Bosses | Sonic Dreamcaster |
| 2025-03-05 | Allow users to disable Point Filtering. | Mateus Lacerda |
| 2025-03-02 | CoGranga lag compensation | Sonic Dreamcaster |
| 2025-03-02 | CoCarrier lag compensation | Sonic Dreamcaster |
| 2025-01-12 | Allow customizing HUD aspect ratio independently from game aspect ratio | Kiloku |
| 2025-01-07 | Matching Venom1_Ve1Golemech_Update from the decomp | Sonic Dreamcaster |
| 2025-01-04 | fix Golemech electricity effect | Sonic Dreamcaster |
| 2025-01-03 | Fixed ItemDropEvent logic | KiritoDv |
| 2025-01-03 | Implemented namespace system, added ItemDropEvent and cleaned up a little bit | KiritoDv |
| 2024-12-30 | feedback | Sarge-117 |
| 2024-12-30 | Align ring count to right edge | Sarge-117 |
| 2024-12-24 | Updated vs decomp | KiritoDv |
| 2024-11-19 | Widescreen Falco's Cutscene positioning | Sonic Dreamcaster |
| 2024-11-19 | add team faces inside arwings | Sonic Dreamcaster |
| 2024-09-17 | Repo upstreamed | KiritoDv |
| 2024-09-17 | Merge branch 'master' into otr | KiritoDv |
| 2024-09-17 | ActorCutsceneModels Enum (#274) | Alejandro Asenjo Nitti |
| 2024-09-13 | Hud, Title, Map & Option Docs (#272) | Alejandro Asenjo Nitti |
| 2024-08-27 | Remove static for file globals because they don't show up in the mapfile (#271) | Alejandro Asenjo Nitti |
| 2024-08-24 | Actor Docs (#270) | Alejandro Asenjo Nitti |
| 2024-08-15 | actor docs | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | more actor docs | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | replace all ArwingInfo unks for names | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | unk_0C -> upperLeftFlapYrot | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | unk_08 -> bottomRightFlapYrot | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | unk_04 -> upperRightFlapYrot | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | leftState -> leftWingState | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | rightState -> rightWingState | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | wings -> arwing | Alejandro Javier Asenjo Nitti |
| 2024-08-12 | General docs (#269) | Alejandro Asenjo Nitti |
| 2024-07-06 | Sector Z, Fortuna & General Docs (#261) | Alejandro Asenjo Nitti |
| 2024-05-25 | Player and Vs docs, some improvement to ve1 boss (#259) | petrie911 |
| 2024-05-17 | Fix some names, use setup DL enum, add dma offsets to srcjp (#254) | petrie911 |
| 2024-05-16 | fox_tr360 & fox_ve1 spacing | Alejandro Javier Asenjo Nitti |
| 2024-05-16 | fox_tr spacing | Alejandro Javier Asenjo Nitti |
| 2024-05-16 | fox_co spacing and generic vars | Alejandro Javier Asenjo Nitti |
| 2024-05-11 | Isolate rev1 building tree (#239) | Alejandro Asenjo Nitti |
| 2024-05-11 | More actor docs. starting on event IDs (#238) | petrie911 |
| 2024-05-08 | Use SF3DS BGM names, some other audio-related cleanup. (#235) | petrie911 |
| 2024-05-06 | oh god the docs (#234) | petrie911 |
| 2024-05-05 | 3DS VERSION SfxIds applied to code (#232) | Alejandro Asenjo Nitti |
| 2024-05-05 | SFX Ids complete and upgraded level select (#231) | petrie911 |
| 2024-05-05 | Use array count for more things (#230) | inspectredc |
| 2024-05-04 | Event opcodes documented, more all range stuff (#229) | petrie911 |
| 2024-05-02 | More docs (#226) | petrie911 |
| 2024-04-27 | bools and names | Alejandro Javier Asenjo Nitti |