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path: root/src/overlays/ovl_i2/fox_me.c
AgeCommit message (Expand)Author
2026-03-10Add A6Gorgon Cutscene Record from N64 Hardware & Refactor code.Sonic Dreamcaster
2025-06-21simplify recordingsSonic Dreamcaster
2025-05-25formatSonicDcer
2025-05-06N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y BossesSonic Dreamcaster
2024-12-24Updated vs decompKiritoDv
2024-11-24Option for Team faces in cutscenesSonic Dreamcaster
2024-11-19add team faces inside arwingsSonic Dreamcaster
2024-11-17fix MeCrusher interpolation issuesSonic Dreamcaster
2024-10-17meteo asteroids fixSonic Dreamcaster
2024-09-17ActorCutsceneModels Enum (#274)Alejandro Asenjo Nitti
2024-09-13Hud, Title, Map & Option Docs (#272)Alejandro Asenjo Nitti
2024-08-24Actor Docs (#270)Alejandro Asenjo Nitti
2024-08-15teamFaceId -> drawFaceAlejandro Javier Asenjo Nitti
2024-08-15replace all ArwingInfo unks for namesAlejandro Javier Asenjo Nitti
2024-08-15wings -> arwingAlejandro Javier Asenjo Nitti
2024-08-12General docs (#269)Alejandro Asenjo Nitti
2024-07-06Sector Z, Fortuna & General Docs (#261)Alejandro Asenjo Nitti
2024-05-14Updates to sf64Mesg and a couple global names (#247)petrie911
2024-05-11More actor docs. starting on event IDs (#238)petrie911
2024-05-08Use SF3DS BGM names, some other audio-related cleanup. (#235)petrie911
2024-05-053DS VERSION SfxIds applied to code (#232)Alejandro Asenjo Nitti
2024-05-04Event opcodes documented, more all range stuff (#229)petrie911
2024-05-03Start on sfx IDs (#227)petrie911
2024-05-02More docs (#226)petrie911
2024-04-25use array count for collision headers (#222)petrie911
2024-04-25Cumulative docs update (#221)petrie911
2024-04-25some spaces, corrections and TeamId Enum usagesAlejandro Javier Asenjo Nitti
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
2024-04-15Docs relating to fox_360. Also a UB fix in audio_load. (#215)petrie911
2024-04-11Script and hitbox docs, update torch (#210)petrie911
2024-04-08Further docs on script, various other things (#204)petrie911
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
2024-04-02Name functions after their files, also global variables in engine and ovl_i1-...petrie911
2024-04-01generic file descriptorsAlejandro Javier Asenjo Nitti
2024-04-01remove assets.h and fix various symbolsAlejandro Javier Asenjo Nitti
2024-03-31export configuration for ast_meteo & ast_bolse (#188)Alejandro Asenjo Nitti
2024-03-27Improved match for fox_ti, add custom gbi macro, some cleanup (#178)petrie911
2024-03-21Remove assets.h from global.h, some other header adjustments (#174)petrie911
2024-03-01audio_general, audio data import, naming lots of audio functions (#144)petrie911
2024-02-23Decomp audio_load. Add names for audio context fields and audio_heap (#143)petrie911
2024-02-19docs and such (#137)petrie911
2024-02-16Import main, context, and option bss. Refactor headers. Some enum cleanup. (#...petrie911
2024-02-14match fox_sy (#128)petrie911
2024-01-28Rand and degree macros (#110)petrie911
2024-01-25SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107)Alejandro Asenjo Nitti
2024-01-24Bonus Text, more object field names, consistent vector component names (#106)petrie911
2024-01-21cleanup to object fields, some new names (#101)petrie911
2024-01-21fox_hud & fox_me Decompiled (#95)Alejandro Asenjo Nitti
2024-01-14File splits and names (#82)Alejandro Asenjo Nitti