| Age | Commit message (Expand) | Author |
| 2026-03-10 | Add A6Gorgon Cutscene Record from N64 Hardware & Refactor code. | Sonic Dreamcaster |
| 2025-06-21 | simplify recordings | Sonic Dreamcaster |
| 2025-05-25 | format | SonicDcer |
| 2025-05-06 | N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y Bosses | Sonic Dreamcaster |
| 2024-12-24 | Updated vs decomp | KiritoDv |
| 2024-11-24 | Option for Team faces in cutscenes | Sonic Dreamcaster |
| 2024-11-19 | add team faces inside arwings | Sonic Dreamcaster |
| 2024-11-17 | fix MeCrusher interpolation issues | Sonic Dreamcaster |
| 2024-10-17 | meteo asteroids fix | Sonic Dreamcaster |
| 2024-09-17 | ActorCutsceneModels Enum (#274) | Alejandro Asenjo Nitti |
| 2024-09-13 | Hud, Title, Map & Option Docs (#272) | Alejandro Asenjo Nitti |
| 2024-08-24 | Actor Docs (#270) | Alejandro Asenjo Nitti |
| 2024-08-15 | teamFaceId -> drawFace | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | replace all ArwingInfo unks for names | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | wings -> arwing | Alejandro Javier Asenjo Nitti |
| 2024-08-12 | General docs (#269) | Alejandro Asenjo Nitti |
| 2024-07-06 | Sector Z, Fortuna & General Docs (#261) | Alejandro Asenjo Nitti |
| 2024-05-14 | Updates to sf64Mesg and a couple global names (#247) | petrie911 |
| 2024-05-11 | More actor docs. starting on event IDs (#238) | petrie911 |
| 2024-05-08 | Use SF3DS BGM names, some other audio-related cleanup. (#235) | petrie911 |
| 2024-05-05 | 3DS VERSION SfxIds applied to code (#232) | Alejandro Asenjo Nitti |
| 2024-05-04 | Event opcodes documented, more all range stuff (#229) | petrie911 |
| 2024-05-03 | Start on sfx IDs (#227) | petrie911 |
| 2024-05-02 | More docs (#226) | petrie911 |
| 2024-04-25 | use array count for collision headers (#222) | petrie911 |
| 2024-04-25 | Cumulative docs update (#221) | petrie911 |
| 2024-04-25 | some spaces, corrections and TeamId Enum usages | Alejandro Javier Asenjo Nitti |
| 2024-04-22 | More docs and renames, fox_bg now mostly figured out (#220) | petrie911 |
| 2024-04-20 | Docs update, added list of all SFX Ids used in the game. (#217) | petrie911 |
| 2024-04-15 | Docs relating to fox_360. Also a UB fix in audio_load. (#215) | petrie911 |
| 2024-04-11 | Script and hitbox docs, update torch (#210) | petrie911 |
| 2024-04-08 | Further docs on script, various other things (#204) | petrie911 |
| 2024-04-05 | Event Actor docs that kind of ballooned into a bunch of stuff (#200) | petrie911 |
| 2024-04-02 | Name functions after their files, also global variables in engine and ovl_i1-... | petrie911 |
| 2024-04-01 | generic file descriptors | Alejandro Javier Asenjo Nitti |
| 2024-04-01 | remove assets.h and fix various symbols | Alejandro Javier Asenjo Nitti |
| 2024-03-31 | export configuration for ast_meteo & ast_bolse (#188) | Alejandro Asenjo Nitti |
| 2024-03-27 | Improved match for fox_ti, add custom gbi macro, some cleanup (#178) | petrie911 |
| 2024-03-21 | Remove assets.h from global.h, some other header adjustments (#174) | petrie911 |
| 2024-03-01 | audio_general, audio data import, naming lots of audio functions (#144) | petrie911 |
| 2024-02-23 | Decomp audio_load. Add names for audio context fields and audio_heap (#143) | petrie911 |
| 2024-02-19 | docs and such (#137) | petrie911 |
| 2024-02-16 | Import main, context, and option bss. Refactor headers. Some enum cleanup. (#... | petrie911 |
| 2024-02-14 | match fox_sy (#128) | petrie911 |
| 2024-01-28 | Rand and degree macros (#110) | petrie911 |
| 2024-01-25 | SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107) | Alejandro Asenjo Nitti |
| 2024-01-24 | Bonus Text, more object field names, consistent vector component names (#106) | petrie911 |
| 2024-01-21 | cleanup to object fields, some new names (#101) | petrie911 |
| 2024-01-21 | fox_hud & fox_me Decompiled (#95) | Alejandro Asenjo Nitti |
| 2024-01-14 | File splits and names (#82) | Alejandro Asenjo Nitti |