| Age | Commit message (Expand) | Author |
| 2026-03-12 | Refactor Interpolation System | Sonic Dreamcaster |
| 2026-03-10 | Add A6Gorgon Cutscene Record from N64 Hardware & Refactor code. | Sonic Dreamcaster |
| 2025-06-21 | simplify recordings | Sonic Dreamcaster |
| 2025-05-25 | format | SonicDcer |
| 2025-05-24 | Tag MaBombDrop | Sonic Dreamcaster |
| 2025-05-06 | N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y Bosses | Sonic Dreamcaster |
| 2025-04-03 | fix train and landmaster wheel rotation | Sonic Dreamcaster |
| 2025-01-06 | fix Sector Z box bug | Sonic Dreamcaster |
| 2025-01-04 | temporal fix for TiGoras | Sonic Dreamcaster |
| 2024-12-31 | re-enable Macbeth_Texture_Scroll | Sonic Dreamcaster |
| 2024-12-24 | Updated vs decomp | KiritoDv |
| 2024-11-25 | Fix titania ground interpolation | Garrett Cox |
| 2024-11-24 | add camera bugfix option in macbeth | Sonic Dreamcaster |
| 2024-11-23 | fix camera bug | Sonic Dreamcaster |
| 2024-11-23 | Macbeth: Landmaster level complete cutscene fix for widescreen | Sonic Dreamcaster |
| 2024-11-23 | fix macbeth Boulders | Sonic Dreamcaster |
| 2024-11-23 | fix Macbeth Boulders | Sonic Dreamcaster |
| 2024-11-17 | fix data in macbeth | Sonic Dreamcaster |
| 2024-11-17 | fix bss array heap overflow | Sonic Dreamcaster |
| 2024-11-17 | Macbeth_Texture_Scroll2 produces Heap overflow, commenting it out for now | Sonic Dreamcaster |
| 2024-11-17 | macbeth todos | Sonic Dreamcaster |
| 2024-11-16 | Macbeth_Texture_Scroll validation | Sonic Dreamcaster |
| 2024-11-16 | fix UB in train | Sonic Dreamcaster |
| 2024-09-17 | Repo upstreamed | KiritoDv |
| 2024-09-17 | Merge branch 'master' into otr | KiritoDv |
| 2024-09-17 | ActorCutsceneModels Enum (#274) | Alejandro Asenjo Nitti |
| 2024-09-13 | Hud, Title, Map & Option Docs (#272) | Alejandro Asenjo Nitti |
| 2024-08-27 | Remove static for file globals because they don't show up in the mapfile (#271) | Alejandro Asenjo Nitti |
| 2024-08-24 | Actor Docs (#270) | Alejandro Asenjo Nitti |
| 2024-08-15 | actor docs | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | more actor docs | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | replace all ArwingInfo unks for names | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | unk_0C -> upperLeftFlapYrot | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | unk_08 -> bottomRightFlapYrot | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | unk_04 -> upperRightFlapYrot | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | wings -> arwing | Alejandro Javier Asenjo Nitti |
| 2024-08-12 | General docs (#269) | Alejandro Asenjo Nitti |
| 2024-07-06 | Sector Z, Fortuna & General Docs (#261) | Alejandro Asenjo Nitti |
| 2024-05-25 | Player and Vs docs, some improvement to ve1 boss (#259) | petrie911 |
| 2024-05-17 | Fix some names, use setup DL enum, add dma offsets to srcjp (#254) | petrie911 |
| 2024-05-13 | Set up yaml and linker scripts for jp0 (#244) | petrie911 |
| 2024-05-11 | Isolate rev1 building tree (#239) | Alejandro Asenjo Nitti |
| 2024-05-11 | More actor docs. starting on event IDs (#238) | petrie911 |
| 2024-05-08 | Use SF3DS BGM names, some other audio-related cleanup. (#235) | petrie911 |
| 2024-05-06 | oh god the docs (#234) | petrie911 |
| 2024-05-05 | 3DS VERSION SfxIds applied to code (#232) | Alejandro Asenjo Nitti |
| 2024-05-05 | Use array count for more things (#230) | inspectredc |
| 2024-05-05 | Initial Katina documentation (#228) | Alejandro Asenjo Nitti |
| 2024-05-04 | Event opcodes documented, more all range stuff (#229) | petrie911 |
| 2024-05-03 | Start on sfx IDs (#227) | petrie911 |