| Age | Commit message (Expand) | Author |
| 2026-04-26 | Fix Crash in Sector Y BOSS | Sonic Dreamcaster |
| 2026-03-10 | Add A6Gorgon Cutscene Record from N64 Hardware & Refactor code. | Sonic Dreamcaster |
| 2026-02-23 | Interpolation: Tag SyShogun Engine Glow | Sonic Dreamcaster |
| 2025-12-26 | Andross cutscene Recording + tune up | Sonic Dreamcaster |
| 2025-06-21 | simplify recordings | Sonic Dreamcaster |
| 2025-05-25 | format | SonicDcer |
| 2025-05-06 | N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y Bosses | Sonic Dreamcaster |
| 2025-01-03 | Fixed ItemDropEvent logic | KiritoDv |
| 2025-01-03 | Implemented namespace system, added ItemDropEvent and cleaned up a little bit | KiritoDv |
| 2024-12-24 | Updated vs decomp | KiritoDv |
| 2024-11-27 | Relocate Shooting Star for the good ending | Sonic Dreamcaster |
| 2024-11-24 | Option for Team faces in cutscenes | Sonic Dreamcaster |
| 2024-11-19 | fix variables | Sonic Dreamcaster |
| 2024-11-19 | add team faces inside arwings | Sonic Dreamcaster |
| 2024-11-17 | AndBrain tags | Sonic Dreamcaster |
| 2024-09-17 | Repo upstreamed | KiritoDv |
| 2024-09-17 | Merge branch 'master' into otr | KiritoDv |
| 2024-09-17 | ActorCutsceneModels Enum (#274) | Alejandro Asenjo Nitti |
| 2024-09-13 | Hud, Title, Map & Option Docs (#272) | Alejandro Asenjo Nitti |
| 2024-08-27 | Remove static for file globals because they don't show up in the mapfile (#271) | Alejandro Asenjo Nitti |
| 2024-08-24 | Actor Docs (#270) | Alejandro Asenjo Nitti |
| 2024-08-15 | actor docs | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | more actor docs | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | teamFaceId -> drawFace | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | replace all ArwingInfo unks for names | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | unk_0C -> upperLeftFlapYrot | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | unk_08 -> bottomRightFlapYrot | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | unk_04 -> upperRightFlapYrot | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | leftState -> leftWingState | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | rightState -> rightWingState | Alejandro Javier Asenjo Nitti |
| 2024-08-15 | wings -> arwing | Alejandro Javier Asenjo Nitti |
| 2024-08-12 | General docs (#269) | Alejandro Asenjo Nitti |
| 2024-07-06 | Sector Z, Fortuna & General Docs (#261) | Alejandro Asenjo Nitti |
| 2024-05-25 | Player and Vs docs, some improvement to ve1 boss (#259) | petrie911 |
| 2024-05-17 | Fix some names, use setup DL enum, add dma offsets to srcjp (#254) | petrie911 |
| 2024-05-14 | Updates to sf64Mesg and a couple global names (#247) | petrie911 |
| 2024-05-11 | More actor docs. starting on event IDs (#238) | petrie911 |
| 2024-05-08 | Use SF3DS BGM names, some other audio-related cleanup. (#235) | petrie911 |
| 2024-05-06 | oh god the docs (#234) | petrie911 |
| 2024-05-05 | 3DS VERSION SfxIds applied to code (#232) | Alejandro Asenjo Nitti |
| 2024-05-05 | SFX Ids complete and upgraded level select (#231) | petrie911 |
| 2024-05-05 | Use array count for more things (#230) | inspectredc |
| 2024-05-04 | Event opcodes documented, more all range stuff (#229) | petrie911 |
| 2024-05-03 | Start on sfx IDs (#227) | petrie911 |
| 2024-05-02 | More docs (#226) | petrie911 |
| 2024-04-25 | use array count for collision headers (#222) | petrie911 |
| 2024-04-25 | Cumulative docs update (#221) | petrie911 |
| 2024-04-25 | some spaces, corrections and TeamId Enum usages | Alejandro Javier Asenjo Nitti |
| 2024-04-22 | More docs and renames, fox_bg now mostly figured out (#220) | petrie911 |
| 2024-04-20 | Some further docs for audio spec and planet paths (#219) | petrie911 |