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#ifndef SF64_LEVEL
#define SF64_LEVEL
#define SAVE_SLOT_SOLAR 13
#define SAVE_SLOT_VENOM_1 14
#define SAVE_SLOT_VENOM_2 15
typedef enum LevelType {
/* 0 */ LEVELTYPE_PLANET,
/* 1 */ LEVELTYPE_SPACE,
} LevelType;
typedef enum MissionStatus {
/* 0 */ MISSION_COMPLETE,
/* 1 */ MISSION_ACCOMPLISHED,
/* 2 */ MISSION_WARP,
/* 3 */ MISSION_MAX,
} MissionStatus;
typedef struct Environment {
/* 0x00 */ s32 type;
/* 0x04 */ s32 unk04;
/* 0x08 */ u16 bgColor;
/* 0x0A */ u16 seqId;
/* 0x0C */ s32 fogR;
/* 0x10 */ s32 fogG;
/* 0x14 */ s32 fogB;
/* 0x18 */ s32 fogN;
/* 0x1C */ s32 fogF;
/* 0x20 */ Vec3f lightDir;
/* 0x2C */ s32 lightR;
/* 0x30 */ s32 lightG;
/* 0x34 */ s32 lightB;
/* 0x38 */ s32 ambR;
/* 0x3C */ s32 ambG;
/* 0x40 */ s32 ambB;
} Environment; // size = 0x44
typedef enum GroundType {
/* 0 */ GROUND_0,
/* 1 */ GROUND_1,
/* 2 */ GROUND_2,
/* 3 */ GROUND_3,
/* 4 */ GROUND_4,
/* 5 */ GROUND_5,
/* 6 */ GROUND_6,
/* 7 */ GROUND_7,
/* 10 */ GROUND_10 = 10,
/* 11 */ GROUND_11,
/* 12 */ GROUND_12,
/* 13 */ GROUND_13,
} GroundType;
typedef enum SceneId {
/* 0 */ SCENE_TITLE,
/* 1 */ SCENE_MENU,
/* 2 */ SCENE_MAP,
/* 3 */ SCENE_GAME_OVER,
/* 4 */ SCENE_CREDITS,
/* 5 */ SCENE_CORNERIA,
/* 6 */ SCENE_METEO,
/* 7 */ SCENE_TITANIA,
/* 8 */ SCENE_SECTOR_X,
/* 9 */ SCENE_AQUAS,
/* 10 */ SCENE_AREA_6,
/* 11 */ SCENE_FORTUNA,
/* 12 */ SCENE_UNK_4,
/* 13 */ SCENE_SECTOR_Y,
/* 14 */ SCENE_SOLAR,
/* 15 */ SCENE_ZONESS,
/* 16 */ SCENE_VENOM_ANDROSS,
/* 17 */ SCENE_TRAINING,
/* 18 */ SCENE_VENOM_1,
/* 19 */ SCENE_KATINA,
/* 20 */ SCENE_20,
/* 21 */ SCENE_MACBETH,
/* 22 */ SCENE_BOLSE,
/* 23 */ SCENE_SECTOR_Z,
/* 24 */ SCENE_VENOM_2,
/* 50 */ SCENE_VERSUS = 50,
/* 99 */ SCENE_LOGO = 99,
} SceneId;
typedef enum LevelId {
/* -1 */ LEVEL_UNK_M1 = -1,
/* 0 */ LEVEL_CORNERIA,
/* 1 */ LEVEL_METEO,
/* 2 */ LEVEL_SECTOR_X,
/* 3 */ LEVEL_AREA_6,
/* 4 */ LEVEL_UNK_4,
/* 5 */ LEVEL_SECTOR_Y,
/* 6 */ LEVEL_VENOM_1,
/* 7 */ LEVEL_SOLAR,
/* 8 */ LEVEL_ZONESS,
/* 9 */ LEVEL_VENOM_ANDROSS,
/* 10 */ LEVEL_TRAINING,
/* 11 */ LEVEL_MACBETH,
/* 12 */ LEVEL_TITANIA,
/* 13 */ LEVEL_AQUAS,
/* 14 */ LEVEL_FORTUNA,
/* 15 */ LEVEL_UNK_15,
/* 16 */ LEVEL_KATINA,
/* 17 */ LEVEL_BOLSE,
/* 18 */ LEVEL_SECTOR_Z,
/* 19 */ LEVEL_VENOM_2,
/* 20 */ LEVEL_VERSUS,
/* 77 */ LEVEL_WARP_ZONE = 77,
} LevelId;
typedef enum PlanetId {
/* -1 */ PLANET_NONE=-1,
/* 0 */ PLANET_METEO,
/* 1 */ PLANET_AREA_6,
/* 2 */ PLANET_BOLSE,
/* 3 */ PLANET_SECTOR_Z,
/* 4 */ PLANET_SECTOR_X,
/* 5 */ PLANET_SECTOR_Y,
/* 6 */ PLANET_KATINA,
/* 7 */ PLANET_MACBETH,
/* 8 */ PLANET_ZONESS,
/* 9 */ PLANET_CORNERIA,
/* 10 */ PLANET_TITANIA,
/* 11 */ PLANET_AQUAS,
/* 12 */ PLANET_FORTUNA,
/* 13 */ PLANET_VENOM,
/* 14 */ PLANET_SOLAR,
/* 15 */ PLANET_MAX,
} PlanetId;
typedef enum VsStage {
/* 0 */ VS_STAGE_CORNERIA,
/* 1 */ VS_STAGE_KATINA,
/* 2 */ VS_STAGE_SECTOR_Z,
} VsStage;
typedef enum VsMatchType {
/* 0 */ VS_MATCH_POINTS,
/* 1 */ VS_MATCH_BATTLE,
/* 2 */ VS_MATCH_TIME,
} VsMatchType;
#define VS_TIME_UP(countdown) (((countdown)[0] == 0) && ((countdown)[1] == 0) && ((countdown)[2] == 0))
typedef enum VsState {
/* 0 */ VS_STATE_0,
/* 1 */ VS_STATE_1,
/* 2 */ VS_STATE_2,
/* 3 */ VS_STATE_3,
/* 4 */ VS_STATE_4,
/* 5 */ VS_STATE_5,
/* 6 */ VS_STATE_6,
/* 7 */ VS_STATE_7,
/* 8 */ VS_STATE_8,
/* 9 */ VS_STATE_9,
/* 10 */ VS_STATE_10,
/* 11 */ VS_STATE_11,
/* 12 */ VS_STATE_12,
/* 13 */ VS_STATE_13,
/* 14 */ VS_STATE_14,
/* 20 */ VS_STATE_20 = 20,
} VsState;
typedef enum GroundSurface {
/* 0 */ SURFACE_GRASS,
/* 1 */ SURFACE_ROCK,
/* 2 */ SURFACE_WATER,
} GroundSurface;
#endif
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