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#include "global.h"
extern void SectorY_80198F5C(SyShogun* this);
/* Prevent execution before gameplay */
bool PreventExecution(void) {
if ((gGameState != GSTATE_PLAY) || (gPlayState <= PLAY_INIT)) {
// Not in gameplay, execution should be prevented to avoid crashes.
return true;
} else {
// In gameplay, fine to proceed.
return false;
}
}
void KillBoss(void) {
static int bossMercyTimer = 0;
static int eventState = 0;
Actor* actor = &gActors[0];
Player* player = &gPlayer[0];
Boss* boss = &gBosses[0];
u16 killButton = L_TRIG;
s32 i;
if (PreventExecution())
return;
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
Graphics_DisplaySmallNumber(20, 220, bossMercyTimer);
// gRingPassCount = 7; // for LEVEL_CORNERIA
player->mercyTimer = 1000;
gLaserStrength[0] = 2;
if (gControllerPress[0].button & U_JPAD) {
// player->state_1C8 = PLAYERSTATE_1C8_START_360;
player->baseSpeed += 50;
}
if (gControllerPress[0].button & D_JPAD) {
player->baseSpeed -= 50;
}
if (bossMercyTimer != 0) {
bossMercyTimer--;
}
if (gControllerPress[0].button & START_BUTTON)
bossMercyTimer = 0;
if (gControllerPress[0].button & killButton) {
switch (gCurrentLevel) {
case LEVEL_CORNERIA:
if (boss[0].obj.status != OBJ_ACTIVE)
break;
// Granga
if (gLevelMode == LEVELMODE_ALL_RANGE) {
boss[0].dmgType = DMG_BEAM;
boss[0].dmgPart == 0;
boss[0].swork[29] = -1;
gShowBossHealth = false;
}
// Carrier
if (gLevelMode == LEVELMODE_ON_RAILS) {
boss[0].dmgType = DMG_BEAM;
boss[1].dmgType = DMG_BEAM;
boss[2].dmgType = DMG_BEAM;
boss[3].dmgType = DMG_BEAM;
boss[0].health = 0;
boss[1].health = 0;
boss[2].health = 0;
boss[3].health = 0;
boss[0].state = 7;
boss[1].state = 1;
boss[2].state = 1;
boss[3].state = 1;
gShowBossHealth = false;
}
break;
case LEVEL_METEO:
boss[0].dmgType = DMG_BEAM;
boss[0].dmgPart = 5;
boss[0].dmgPart = 7;
boss[0].swork[7] = 0;
boss[0].swork[8] = 0;
boss[0].health = 0;
boss[0].state = 9;
break;
case LEVEL_SECTOR_X:
if (boss[0].obj.status != OBJ_ACTIVE)
break;
// Spyborg's fake death
if ((eventState == 0) && (bossMercyTimer == 0)) {
boss[0].dmgType = DMG_BEAM;
boss[0].dmgPart = 0;
boss[0].swork[0] = 1;
boss[0].swork[3] = 0;
eventState++;
bossMercyTimer = (60 * 2) / gVIsPerFrame;
break;
}
// Spyborg's actual death
if ((eventState == 1) && (bossMercyTimer == 0)) {
boss[0].dmgType = DMG_BEAM;
boss[0].dmgPart = 0;
boss[0].swork[0] = 2;
boss[0].health = 0;
eventState = 0;
bossMercyTimer = (1700 * 2) / gVIsPerFrame;
break;
}
break;
case LEVEL_SECTOR_Y:
if (bossMercyTimer != 0) {
break;
}
if (boss[1].obj.status == OBJ_ACTIVE) {
bossMercyTimer = (100 * 2) / gVIsPerFrame;
boss[1].dmgType = DMG_BEAM;
boss[1].swork[25] = 1;
boss[1].health = 0;
SectorY_80198F5C(&boss[1]);
} else if (boss[2].obj.status == OBJ_ACTIVE) {
bossMercyTimer = (350 * 2) / gVIsPerFrame;
boss[2].dmgType = DMG_BEAM;
boss[1].swork[25] = 1;
boss[2].health = 0;
SectorY_80198F5C(&boss[2]);
} else if (boss[0].obj.status == OBJ_ACTIVE) {
bossMercyTimer = (350 * 2) / gVIsPerFrame;
boss[0].dmgType = DMG_BEAM;
boss[1].swork[25] = 1;
boss[0].health = 0;
SectorY_80198F5C(&boss[0]);
}
break;
case LEVEL_SECTOR_Z:
break;
case LEVEL_AQUAS:
break;
case LEVEL_AREA_6:
break;
case LEVEL_BOLSE:
break;
case LEVEL_FORTUNA:
// Call Starwolf
if ((eventState == 0) && (player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (bossMercyTimer == 0)) {
gAllRangeSpawnEvent = gAllRangeEventTimer + 2;
for (i = 0; i < 6; i++) {
gSavedStarWolfTeamAlive[i] = true;
gStarWolfTeamAlive[i] = true;
}
bossMercyTimer = (500 * 2) / gVIsPerFrame;
eventState++;
break;
}
#if 0
// Good Ending
if ((eventState != 0) && (player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (bossMercyTimer == 0)) {
eventState = 0;
gAllRangeEventTimer = (10090 * 2) / gVIsPerFrame;
for (i = 0; i < 4; i++) {
gStarWolfTeamAlive[i] = 0;
}
bossMercyTimer = (1700 * 2) / gVIsPerFrame;
break;
}
#else
// Bad Ending
if ((eventState != 0) && (player->state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (bossMercyTimer == 0)) {
eventState = 0;
gAllRangeCountdownScale = 1.0f;
gShowAllRangeCountdown = 1;
gAllRangeCountdown[0] = 1;
gAllRangeCountdown[1] = 4;
gAllRangeCountdown[2] = 99;
gAllRangeEventTimer = 9200;
bossMercyTimer = (3000 * 2) / gVIsPerFrame;
}
#endif
break;
case LEVEL_KATINA:
// Press the killButton to call the Saucerer
if (gAllRangeEventTimer < ((3830 * 2) / gVIsPerFrame)) {
gAllRangeEventTimer = (3830 * 2) / gVIsPerFrame;
}
// Press the killButton to get the Saucerer in position
if (boss[1].state == 1) {
boss[1].obj.pos.z = 4499;
}
// Boss in position
if (boss[1].state >= 6) {
#if 0
// Good ending
boss[1].state = 20;
boss[1].timer_050 = 10;
#else
// bad ending
boss[1].state = 12;
boss[1].timer_050 = 10;
#endif
}
break;
case LEVEL_MACBETH:
break;
case LEVEL_SOLAR:
break;
}
}
}
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