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#include "global.h"
#include "hit64.h"
// gHit64SelfDestruct
void Hit64_Main(void) {
if (CVarGetInteger("gHit64SelfDestruct", 0) == 1) {
Player* player = &gPlayer[0];
if (gControllerPress[0].button & D_JPAD) {
player->shields = 0;
Player_ApplyDamage(player, 0, 10000);
}
}
}
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