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#include <libultraship.h>
#include "Engine.h"
#include "DisplayList.h"
extern "C" uint8_t GameEngine_OTRSigCheck(const char* data);
extern "C" void gSPDisplayList(Gfx* pkt, Gfx* dl) {
char* imgData = (char*)dl;
if (GameEngine_OTRSigCheck(imgData) == 1) {
auto resource = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(imgData);
auto res = std::static_pointer_cast<Fast::DisplayList>(resource);
dl = &res->Instructions[0];
// dl->words.trace.file = imgData;
// dl->words.trace.idx = 0;
// dl->words.trace.valid = true;
}
__gSPDisplayList(pkt, dl);
}
extern "C" void gDPSetTileSizeInterp(Gfx* pkt, int t, float uls, float ult, float lrs, float lrt)
{
__gDPSetTileSizeInterp(pkt++, t, 0, 0, 0, 0);
memcpy(&pkt[0].words.w0, &uls, sizeof(float));
memcpy(&pkt[0].words.w1, &ult, sizeof(float));
memcpy(&pkt[1].words.w0, &lrs, sizeof(float));
memcpy(&pkt[1].words.w1, &lrt, sizeof(float));
}
extern "C" void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0) {
if (GameEngine_OTRSigCheck((char*)v) == 1) {
v = (uintptr_t) ResourceGetDataByName((char *) v);
}
__gSPVertex(pkt, v, n, v0);
}
extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr) {
char* imgData = (char*)texAddr;
if (texAddr != 0 && GameEngine_OTRSigCheck(imgData) == 1) {
auto res = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(imgData);
if (res->GetInitData()->Type == (uint32_t) Fast::ResourceType::DisplayList)
texAddr = (uintptr_t)&((std::static_pointer_cast<Fast::DisplayList>(res))->Instructions[0]);
else {
texAddr = (uintptr_t) res->GetRawPointer();
}
}
__gSPInvalidateTexCache(pkt, texAddr);
}
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