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#pragma once
#include "gfx.h"
#include "sf64object.h"
#include "port/hooks/impl/EventSystem.h"
typedef enum {
OBJECT_TYPE_ACTOR,
OBJECT_TYPE_ACTOR_EVENT,
OBJECT_TYPE_BOSS,
OBJECT_TYPE_SCENERY,
OBJECT_TYPE_SCENERY360,
OBJECT_TYPE_SPRITE,
OBJECT_TYPE_ITEM,
OBJECT_TYPE_EFFECT,
} ObjectEventType;
DEFINE_EVENT(ObjectInitEvent,
ObjectEventType type;
void* object;
);
DEFINE_EVENT(ObjectUpdateEvent,
ObjectEventType type;
void* object;
);
DEFINE_EVENT(ObjectDrawPreSetupEvent,
ObjectEventType type;
void* object;
);
DEFINE_EVENT(ObjectDrawPostSetupEvent,
ObjectEventType type;
void* object;
);
DEFINE_EVENT(ObjectDestroyEvent,
ObjectEventType type;
void* object;
);
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