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#pragma once
#include "global.h"
#include "port/hooks/impl/EventSystem.h"
DEFINE_EVENT(DisplayPreUpdateEvent);
DEFINE_EVENT(DisplayPostUpdateEvent);
DEFINE_EVENT(GamePreUpdateEvent);
DEFINE_EVENT(GamePostUpdateEvent);
DEFINE_EVENT(PlayUpdateEvent);
DEFINE_EVENT(PlayerPreUpdateEvent, Player* player;);
DEFINE_EVENT(PlayerPostUpdateEvent, Player* player;);
DEFINE_EVENT(DrawRadarHUDEvent);
DEFINE_EVENT(DrawRadarMarkArwingEvent, s32 colorIdx;);
DEFINE_EVENT(DrawRadarMarkWolfenEvent);
DEFINE_EVENT(DrawBoostGaugeHUDEvent);
DEFINE_EVENT(DrawBombCounterHUDEvent);
DEFINE_EVENT(DrawIncomingMsgHUDEvent);
DEFINE_EVENT(PreSetupRadioMsgEvent, s32* radioRedBox;);
DEFINE_EVENT(DrawGoldRingsHUDEvent);
DEFINE_EVENT(DrawLivesCounterHUDEvent);
DEFINE_EVENT(DrawTrainingRingPassCountHUDEvent);
DEFINE_EVENT(DrawEdgeArrowsHUDEvent);
DEFINE_EVENT(DrawBossHealthHUDEvent);
DEFINE_EVENT(DrawGlobalHUDPreEvent);
DEFINE_EVENT(DrawGlobalHUDPostEvent);
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