diff options
| author | KiritoDv <kiritodev01@gmail.com> | 2026-03-13 12:05:57 -0600 |
|---|---|---|
| committer | KiritoDv <kiritodev01@gmail.com> | 2026-03-13 12:05:57 -0600 |
| commit | 91bfca307fc9f6f3fb77a3cb60653c69b6df526d (patch) | |
| tree | d36f106d0f8729cc38fa4b9e177f8b0a2a118154 /src/factories/pm64/StoryImageFactory.cpp | |
| parent | 67192cea925441501c4990104e6d3e9240092c11 (diff) | |
Implemented PM64 factories
Diffstat (limited to 'src/factories/pm64/StoryImageFactory.cpp')
| -rw-r--r-- | src/factories/pm64/StoryImageFactory.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/factories/pm64/StoryImageFactory.cpp b/src/factories/pm64/StoryImageFactory.cpp new file mode 100644 index 0000000..f87c721 --- /dev/null +++ b/src/factories/pm64/StoryImageFactory.cpp @@ -0,0 +1,68 @@ +#include "StoryImageFactory.h" +#include "Companion.h" +#include "spdlog/spdlog.h" + +// PM64 story image factory for intro sequence graphics +// Handles CI8 images with palettes and IA8 images without palettes +// +// Data layout for CI8 (has_palette=true): +// - Image data: width * height bytes (CI8 indexed) +// - Palette: 256 colors * 2 bytes = 512 bytes (RGBA5551) +// +// Data layout for IA8 (has_palette=false): +// - Image data: width * height bytes (IA8) +// +// Output format: [image data][palette if CI8] +// NOTE: Palette is kept in big-endian format because libultraship's Fast3D +// interpreter reads palette data as big-endian (see interpreter.cpp line 749, 785-786) + +std::optional<std::shared_ptr<IParsedData>> PM64StoryImageFactory::parse(std::vector<uint8_t>& buffer, YAML::Node& node) { + auto offset = GetSafeNode<uint32_t>(node, "offset"); + auto width = GetSafeNode<uint32_t>(node, "width"); + auto height = GetSafeNode<uint32_t>(node, "height"); + auto hasPalette = GetSafeNode<bool>(node, "has_palette"); + + size_t imageSize = width * height; // CI8 or IA8 = 1 byte per pixel + size_t paletteSize = hasPalette ? 512 : 0; // 256 colors * 2 bytes + size_t totalSize = imageSize + paletteSize; + + if (offset + totalSize > buffer.size()) { + SPDLOG_ERROR("PM64:STORY_IMAGE: Data at offset 0x{:X} exceeds buffer size (need {} bytes, have {})", + offset, totalSize, buffer.size() - offset); + return std::nullopt; + } + + std::vector<uint8_t> result(totalSize); + + // Copy image data and palette directly (no byte swapping) + // CI8/IA8 image data is byte-based so endianness doesn't matter + // Palette is kept big-endian as the interpreter expects it that way + std::memcpy(result.data(), buffer.data() + offset, totalSize); + + return std::make_shared<RawBuffer>(result); +} + +ExportResult PM64StoryImageBinaryExporter::Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node, std::string* replacement) { + auto writer = LUS::BinaryWriter(); + auto data = std::static_pointer_cast<RawBuffer>(raw)->mBuffer; + + // Write as Blob type - game loads as raw binary + WriteHeader(writer, Torch::ResourceType::Blob, 0); + writer.Write(static_cast<uint32_t>(data.size())); + writer.Write(reinterpret_cast<char*>(data.data()), data.size()); + writer.Finish(write); + + return std::nullopt; +} + +ExportResult PM64StoryImageHeaderExporter::Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node, std::string* replacement) { + const auto symbol = GetSafeNode(node, "symbol", entryName); + + if (Companion::Instance->IsOTRMode()) { + write << "static const ALIGN_ASSET(2) char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n"; + return std::nullopt; + } + + write << "extern u8 " << symbol << "[];\n"; + return std::nullopt; +} |
