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authorKiritoDv <kiritodev01@gmail.com>2026-03-13 12:05:57 -0600
committerKiritoDv <kiritodev01@gmail.com>2026-03-13 12:05:57 -0600
commit91bfca307fc9f6f3fb77a3cb60653c69b6df526d (patch)
treed36f106d0f8729cc38fa4b9e177f8b0a2a118154 /src/factories/pm64/StoryImageFactory.cpp
parent67192cea925441501c4990104e6d3e9240092c11 (diff)
Implemented PM64 factories
Diffstat (limited to 'src/factories/pm64/StoryImageFactory.cpp')
-rw-r--r--src/factories/pm64/StoryImageFactory.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/factories/pm64/StoryImageFactory.cpp b/src/factories/pm64/StoryImageFactory.cpp
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+++ b/src/factories/pm64/StoryImageFactory.cpp
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+#include "StoryImageFactory.h"
+#include "Companion.h"
+#include "spdlog/spdlog.h"
+
+// PM64 story image factory for intro sequence graphics
+// Handles CI8 images with palettes and IA8 images without palettes
+//
+// Data layout for CI8 (has_palette=true):
+// - Image data: width * height bytes (CI8 indexed)
+// - Palette: 256 colors * 2 bytes = 512 bytes (RGBA5551)
+//
+// Data layout for IA8 (has_palette=false):
+// - Image data: width * height bytes (IA8)
+//
+// Output format: [image data][palette if CI8]
+// NOTE: Palette is kept in big-endian format because libultraship's Fast3D
+// interpreter reads palette data as big-endian (see interpreter.cpp line 749, 785-786)
+
+std::optional<std::shared_ptr<IParsedData>> PM64StoryImageFactory::parse(std::vector<uint8_t>& buffer, YAML::Node& node) {
+ auto offset = GetSafeNode<uint32_t>(node, "offset");
+ auto width = GetSafeNode<uint32_t>(node, "width");
+ auto height = GetSafeNode<uint32_t>(node, "height");
+ auto hasPalette = GetSafeNode<bool>(node, "has_palette");
+
+ size_t imageSize = width * height; // CI8 or IA8 = 1 byte per pixel
+ size_t paletteSize = hasPalette ? 512 : 0; // 256 colors * 2 bytes
+ size_t totalSize = imageSize + paletteSize;
+
+ if (offset + totalSize > buffer.size()) {
+ SPDLOG_ERROR("PM64:STORY_IMAGE: Data at offset 0x{:X} exceeds buffer size (need {} bytes, have {})",
+ offset, totalSize, buffer.size() - offset);
+ return std::nullopt;
+ }
+
+ std::vector<uint8_t> result(totalSize);
+
+ // Copy image data and palette directly (no byte swapping)
+ // CI8/IA8 image data is byte-based so endianness doesn't matter
+ // Palette is kept big-endian as the interpreter expects it that way
+ std::memcpy(result.data(), buffer.data() + offset, totalSize);
+
+ return std::make_shared<RawBuffer>(result);
+}
+
+ExportResult PM64StoryImageBinaryExporter::Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node, std::string* replacement) {
+ auto writer = LUS::BinaryWriter();
+ auto data = std::static_pointer_cast<RawBuffer>(raw)->mBuffer;
+
+ // Write as Blob type - game loads as raw binary
+ WriteHeader(writer, Torch::ResourceType::Blob, 0);
+ writer.Write(static_cast<uint32_t>(data.size()));
+ writer.Write(reinterpret_cast<char*>(data.data()), data.size());
+ writer.Finish(write);
+
+ return std::nullopt;
+}
+
+ExportResult PM64StoryImageHeaderExporter::Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node, std::string* replacement) {
+ const auto symbol = GetSafeNode(node, "symbol", entryName);
+
+ if (Companion::Instance->IsOTRMode()) {
+ write << "static const ALIGN_ASSET(2) char " << symbol << "[] = \"__OTR__" << (*replacement) << "\";\n\n";
+ return std::nullopt;
+ }
+
+ write << "extern u8 " << symbol << "[];\n";
+ return std::nullopt;
+}