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authorKiritoDv <kiritodev01@gmail.com>2023-11-21 00:27:23 -0600
committerLywx <kiritodev01@gmail.com>2024-01-31 12:05:40 -0600
commit57f61f8e659196586c0bf33bb00765ece006ef9d (patch)
treea01342fa2f050b624d0848e878755bc3b9e6e15f /src/utils/TorchUtils.cpp
parent06134be57a88ba1f5297dcedf29094b78aa5d5fc (diff)
Added WIP Geo Layout Exporter and some code cleanups
Diffstat (limited to 'src/utils/TorchUtils.cpp')
-rw-r--r--src/utils/TorchUtils.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/utils/TorchUtils.cpp b/src/utils/TorchUtils.cpp
new file mode 100644
index 0000000..d63fa0b
--- /dev/null
+++ b/src/utils/TorchUtils.cpp
@@ -0,0 +1,20 @@
+#include "TorchUtils.h"
+
+#include <Companion.h>
+#include <factories/BaseFactory.h>
+#include "spdlog/spdlog.h"
+
+uint32_t Torch::translate(const uint32_t offset) {
+ if(SEGMENT_NUMBER(offset) > 0x01) {
+ auto segment = SEGMENT_NUMBER(offset);
+ const auto addr = Companion::Instance->GetSegmentedAddr(segment);
+ if(!addr.has_value()) {
+ SPDLOG_ERROR("Segment data missing from game config\nPlease add an entry for segment {}", segment);
+ throw std::runtime_error("Failed to find offset");
+ }
+
+ return addr.value() + SEGMENT_OFFSET(offset);
+ }
+
+ return offset;
+}