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authorLywx <kiritodev01@gmail.com>2026-07-02 20:42:38 -0600
committerGitHub <noreply@github.com>2026-07-02 20:42:38 -0600
commit58527d7bf8778bc67179454a19ad8c84a74aff13 (patch)
tree37df9df3eb558977b84b5a33b8143f3859c5d057 /src/utils/TorchUtils.cpp
parentb42a4fa16f7a75e2a96a7c107e6359c80b685863 (diff)
Implemented UI Framework (#225)
* Implemented base renderer among main UI framework implementation * Implemented basic geo layout rendering * Implemented animation support among fixing lightning among other things * Implemented multiple ui factories for sm64 * Implemented first iteration of the custom sequence driver * Added export buttons on multiple factories * More sequence player fixes among f3dex2 working correctly * Implemented pm64 viewers * Implemented audio support for pm64 * Fully implemented pm64 factories * Implemented more sm64 factories * Added tons of missing sf64 factories * Implemented all assets among sf64 wrong padding * Run formatting * Fixed wrong spacing on gfx too * Fixed CI * Fixed bad pipeline
Diffstat (limited to 'src/utils/TorchUtils.cpp')
-rw-r--r--src/utils/TorchUtils.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/utils/TorchUtils.cpp b/src/utils/TorchUtils.cpp
index ec95c4a..f754234 100644
--- a/src/utils/TorchUtils.cpp
+++ b/src/utils/TorchUtils.cpp
@@ -10,8 +10,7 @@ namespace fs = std::filesystem;
uint32_t Torch::translate(const uint32_t offset) {
// Segment 0 is a raw offset. BK64 also translates segment 1 (it stores assets
// in compressed segments); other games leave segment 1 raw.
- const uint32_t firstSegment =
- Companion::Instance->GetGBIMinorVersion() == GBIMinorVersion::BK64 ? 0x00 : 0x01;
+ const uint32_t firstSegment = Companion::Instance->GetGBIMinorVersion() == GBIMinorVersion::BK64 ? 0x00 : 0x01;
if (SEGMENT_NUMBER(offset) > firstSegment) {
auto segment = SEGMENT_NUMBER(offset);
const auto addr = Companion::Instance->GetFileOffsetFromSegmentedAddr(segment);