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-rw-r--r--src/factories/bk64/SpriteFactory.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/factories/bk64/SpriteFactory.h b/src/factories/bk64/SpriteFactory.h
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+++ b/src/factories/bk64/SpriteFactory.h
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+#pragma once
+
+#include "factories/BaseFactory.h"
+#include "utils/TextureUtils.h"
+#include <string>
+#include <types/RawBuffer.h>
+#include <unordered_map>
+#include <vector>
+
+namespace BK64 {
+
+/**
+ * One frame's header out of the ROM sprite struct. This is BKSpriteFrame in the decomp.
+ */
+struct SpriteFrameHeader {
+ int16_t x; // unk0 — X origin offset
+ int16_t y; // unk2 — Y origin offset
+ int16_t w; // frame width
+ int16_t h; // frame height
+ int16_t unkA;
+ int16_t unkC;
+ int16_t unkE;
+ int16_t unk10;
+ int16_t unk12;
+};
+
+/**
+ * A 2D billboard sprite.
+ */
+class SpriteData : public IParsedData {
+ public:
+ int16_t mFrameCount; // animation frame count
+ int16_t mFormatCode; // texture format (RGBA16=0, RGBA32=1, CI4=2, CI8=3, etc.)
+ int16_t mUnk4; // ROM header field at offset 4
+ int16_t mUnk6; // ROM header field at offset 6
+ int16_t mUnk8; // display width, drives billboard vertex positioning
+ int16_t mUnkA; // display height, same
+ // unkC bitfield: the animation params, a BE u32 at ROM offset 0x0C
+ uint8_t mAnimSpeed; // bits 31-28: 4 bits — animation speed divisor
+ uint8_t mAnimType; // bits 27-25: 3 bits — animation type (0=none, 1-4=various
+ // loop modes)
+ uint8_t mAnimDirection; // bits 24-23: 2 bits — animation direction control
+ uint8_t mAnimFlip; // bits 22-21: 2 bits — flip/mirror control
+ std::vector<uint16_t> mChunkCounts; // chunks per frame (length = mFrameCount)
+ std::vector<std::pair<int16_t, int16_t>> mPositions; // (x, y) offset per chunk
+ std::vector<SpriteFrameHeader> mFrameHeaders; // per-frame header data
+
+ SpriteData(int16_t frameCount, int16_t formatCode, std::vector<uint16_t> chunkCounts,
+ std::vector<std::pair<int16_t, int16_t>> positions, std::vector<SpriteFrameHeader> frameHeaders = {},
+ int16_t unk4 = 0, int16_t unk6 = 0, int16_t unk8 = 0, int16_t unkA = 0, uint8_t animSpeed = 0,
+ uint8_t animType = 0, uint8_t animDirection = 0, uint8_t animFlip = 0)
+ : mFrameCount(frameCount), mFormatCode(formatCode), mUnk4(unk4), mUnk6(unk6), mUnk8(unk8), mUnkA(unkA),
+ mAnimSpeed(animSpeed), mAnimType(animType), mAnimDirection(animDirection), mAnimFlip(animFlip),
+ mChunkCounts(std::move(chunkCounts)), mPositions(std::move(positions)),
+ mFrameHeaders(std::move(frameHeaders)) {
+ }
+};
+
+class SpriteHeaderExporter : public BaseExporter {
+ ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
+ std::string* replacement) override;
+};
+
+class SpriteBinaryExporter : public BaseExporter {
+ ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
+ std::string* replacement) override;
+};
+
+class SpriteCodeExporter : public BaseExporter {
+ ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
+ std::string* replacement) override;
+};
+
+class SpriteModdingExporter : public BaseExporter {
+ ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
+ std::string* replacement) override;
+};
+
+class SpriteFactory : public BaseFactory {
+ public:
+ std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
+ inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
+ return { REGISTER(Header, SpriteHeaderExporter) REGISTER(Binary, SpriteBinaryExporter)
+ REGISTER(Code, SpriteCodeExporter) REGISTER(Modding, SpriteModdingExporter) };
+ }
+
+ bool HasModdedDependencies() override {
+ return true;
+ }
+ bool SupportModdedAssets() override {
+ return true;
+ }
+};
+
+} // namespace BK64