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Torch
MegaMech-patch-1
MegaMech-patch-2
MegaMech-patch-3
async
blob_modding
bswapped
cache
development
feature/sm64-collision
fixcolpoly
gh-pages
lightstables
main
sm64/anims
test
vtxtables
Generic asset processor for games (resource conversion helper)
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path:
root
/
src
/
Companion.h
Age
Commit message (
Expand
)
Author
2024-04-06
Introduce Metadata and ItemCurve Factories (#27)
MegaMech
2024-04-04
exporters
inspectredc
2024-03-29
Implemented full file change detection
KiritoDv
2024-03-29
Fixed parse from cache
KiritoDv
2024-03-29
Added WIP Cache System
KiritoDv
2024-03-22
Cleanup (#49)
Lywx
2024-03-20
Auto pad and overlap detection (#47)
Lywx
2024-03-16
Add Vec3f factory and AddAsset (#44)
petrie911
2024-03-12
Implemented ObjectInit factory and added an enum system
KiritoDv
2024-03-12
Added support for assets with vram offsets
KiritoDv
2024-03-11
Fully implemented tables and message factories
KiritoDv
2024-03-10
Refactored vtx overlap function
KiritoDv
2024-03-08
Detect Compression Type and Improve Yaml Structure (#21)
MegaMech
2024-02-21
Added asset mods support
KiritoDv
2024-02-20
Added pad generation for all assets
KiritoDv
2024-02-16
Added ctype for texture and header into file config
KiritoDv
2024-01-31
Swapped mio with offset and fixed samples and animations
KiritoDv
2024-01-31
Removed GBI, added GeoLayout and Lights extraction
KiritoDv
2024-01-31
Added WIP Geo Layout Exporter and some code cleanups
KiritoDv
2023-11-15
Torch v0.1 (#12)
Lywx
2023-10-07
Added a command to pack an mpq from a directory
KiritoDv
2023-09-18
Added multiversion support - SM64:JP
KiritoDv
2023-09-17
Refactored to use a better file format
KiritoDv
2023-08-17
Starting CUBE-OS v0.1...
KiritoDv