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Torch
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MegaMech-patch-3
async
blob_modding
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Generic asset processor for games (resource conversion helper)
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path:
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src
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factories
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TextureFactory.cpp
Age
Commit message (
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Author
2024-03-12
Update TextureFactory.cpp
test
MegaMech
2024-03-12
Add byte_size node to yaml for texture
MegaMech
2024-03-11
Polished factories!
KiritoDv
2024-03-11
Used hex for size
KiritoDv
2024-03-11
Fully implemented tables and message factories
KiritoDv
2024-03-10
Replaced displaylists and vertices with size:, and added debug for textures
KiritoDv
2024-03-08
Detect Compression Type and Improve Yaml Structure (#21)
MegaMech
2024-02-21
Fixed byte size on rgba16/rgba32 textures
KiritoDv
2024-02-21
[WIP] Added palette and tlut export
KiritoDv
2024-02-21
Added asset mods support
KiritoDv
2024-02-18
Vtx now uses decimals and inc files add a new line at the end
KiritoDv
2024-02-18
Enhanced header definition
KiritoDv
2024-02-18
Removed unnecesary TranslateAddrs
KiritoDv
2024-02-17
Added tlut support
KiritoDv
2024-02-16
Added ctype for texture and header into file config
KiritoDv
2024-01-31
Added auto texture size calculation
KiritoDv
2024-01-31
Fixed segment validation and added size fallback on decompressor
KiritoDv
2024-01-31
Refactored code and added per file config
KiritoDv
2024-01-31
Swapped mio with offset and fixed samples and animations
KiritoDv
2023-11-15
Torch v0.1 (#12)
Lywx
2023-10-19
Added ia1 conversion
KiritoDv
2023-09-24
Added SPDLOG and a lot of debug information
KiritoDv
2023-09-22
Added text extraction support, missing jp offsets, and renamed anim to sanim
KiritoDv
2023-09-17
Refactored to use a better file format
KiritoDv
2023-08-25
Fixed linux compilation
KiritoDv
2023-08-24
Added animation factory and some random tools
KiritoDv
2023-08-17
Fixed empty files and otr generation
KiritoDv
2023-08-17
Starting CUBE-OS v0.1...
KiritoDv