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* Fully parse bk64 soundfont for modding
* Match N64MidiTool loop name convention
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* BK: Deduplicate code in factories and organize base
* BK: Consolidate dialog factories
* BK: Fix asset slot sizing on non-monotonic tables
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* Fix an asan issue with modding export and improve bk dialog modding export
* Correct a too-strict rule for classifying romhacks as BB vs custom decomp-built
* Add a parse solution to include tooty adventure
* Romhacks can also remove skyboxes from the tables entirely
* Some hacks relocate F9CAE0 and overwrite the stock copy
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choose which ones to act on (#228)
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* Implemented base renderer among main UI framework implementation
* Implemented basic geo layout rendering
* Implemented animation support among fixing lightning among other things
* Implemented multiple ui factories for sm64
* Implemented first iteration of the custom sequence driver
* Added export buttons on multiple factories
* More sequence player fixes among f3dex2 working correctly
* Implemented pm64 viewers
* Implemented audio support for pm64
* Fully implemented pm64 factories
* Implemented more sm64 factories
* Added tons of missing sf64 factories
* Implemented all assets among sf64 wrong padding
* Run formatting
* Fixed wrong spacing on gfx too
* Fixed CI
* Fixed bad pipeline
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