summaryrefslogtreecommitdiff
path: root/src/factories/sf64
AgeCommit message (Collapse)Author
2026-07-02Implemented UI Framework (#225)Lywx
* Implemented base renderer among main UI framework implementation * Implemented basic geo layout rendering * Implemented animation support among fixing lightning among other things * Implemented multiple ui factories for sm64 * Implemented first iteration of the custom sequence driver * Added export buttons on multiple factories * More sequence player fixes among f3dex2 working correctly * Implemented pm64 viewers * Implemented audio support for pm64 * Fully implemented pm64 factories * Implemented more sm64 factories * Added tons of missing sf64 factories * Implemented all assets among sf64 wrong padding * Run formatting * Fixed wrong spacing on gfx too * Fixed CI * Fixed bad pipeline
2026-03-23Implemented clang-formatKiritoDv
2026-01-24Build using C++17 and replace sha1 libraryAloXado320
2025-03-14Updated MessageFactoryKiritoDv
2025-01-31rename vars that are also used in gameKiloku
2025-01-31Fixed windows compilationKiritoDv
2025-01-31Added sf64 compressed audio support, cleaned code and implemented audio ↵KiritoDv
drivers switch
2025-01-23script updatepetrie911
2025-01-15Added options to have a better lib implementation (#158)Lywx
* Added options to have a better lib implementation * Cleaned up possible conflicts * Fixed compilation errors * Fixed more compilation errors * Compiled library on windows as MT * Fixed MT * Readded cmake deps * Fixed stormlib and some ifdefs * Added an option to ignore cache * Added no auto link when working as an standalone * Fixes for torchlib build/inclusion. * Fix standalone building. Fix extraction initialization in lib mode. * Fix stack size declaration. * Implemented comptool and preprocess system * Fixed cmake * Cleaned up a little bit * Added support for disabling stormlib * Fixed compilation errors and added support for disabling fzero and naudio * Renamed from CreateFile to AddFile because windows is stupid * Added STORMLIB_NO_AUTO_LINK * Trying to fix windows again * Fixed spdlog * Fixed enum parsing --------- Co-authored-by: Malkierian <malkierian@gmail.com> Co-authored-by: Malkierian <malkierian@live.com>
2025-01-08O2R Supportinspectredc
2025-01-03 Added SF64 XML FactoriesKiritoDv
2025-01-03Cleaned up cmakeKiritoDv
2024-11-24Fixed sf64 titania exportKiritoDv
2024-11-16Code cleanup and moved current audio system to legacyKiritoDv
2024-05-25Fixed possible conflicts with LUSKiritoDv
2024-05-15Fixed dependency system and modding reimportKiritoDv
2024-05-04small updatepetrie911
2024-04-25one last thingpetrie911
2024-04-25envpetrie911
2024-04-25small changepetrie911
2024-04-24messagepetrie911
2024-04-20limbcount reminderspetrie911
2024-04-20updatepetrie911
2024-04-13Fixed the damn regex includeKiritoDv
2024-04-11Update to sf64 scripts and hitbox (#88)petrie911
* script2 * hitbox and scripts * scripts merge? * revert * one more
2024-04-08Fixed DisplayList Binary extraction and some other factoriesKiritoDv
2024-04-08Fixed otr header generation and fixed some binary exportersKiritoDv
2024-04-08scriptpetrie911
2024-04-08scriptspetrie911
2024-04-05animation thingpetrie911
2024-04-05script updatespetrie911
2024-04-05stuffpetrie911
2024-04-04use entry name instead of symbol for hashesinspectredc
2024-04-04exportersinspectredc
2024-04-01scriptpetrie911
2024-04-01scriptpetrie911
2024-03-27Fix to the fix (#57)petrie911
* float fix * oops
2024-03-27Hitbox export fix (#56)petrie911
2024-03-27norm (#55)petrie911
2024-03-27Fixed wrong return typeKiritoDv
2024-03-26Add Vec3s factory, fix colpoly, add some support for palettes (#54)petrie911
* tlut? * tlut
2024-03-25Fix wrong read on dist (CollisionPolyFactory) (#53)petrie911
* fix * fix again
2024-03-25fix (#52)petrie911
2024-03-22Cleanup (#49)Lywx
* Auto debug info generation and some cleanup * Cleaned dry code from segments * Fixed gCurrentCompressionType bss bs
2024-03-21Fix segfault issue with headers (#48)petrie911
* segfault * fix segfault
2024-03-20Added missing returnsKiritoDv
2024-03-20Auto pad and overlap detection (#47)Lywx
* Fully implemented pad and overlap detection * Cleaned code, fixed pad generation and added alignment * Added debug size on pads
2024-03-16Forgot to clean up the commented out code (#45)petrie911
2024-03-16Add Vec3f factory and AddAsset (#44)petrie911
* 3D * and env * so much to fix * Everything can be solved with triangles * fixes * initfix * stuff
2024-03-14ObjInit can now make header entries (#42)petrie911
* 3D * and env * so much to fix * Everything can be solved with triangles * fixes * initfix