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Torch
MegaMech-patch-1
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MegaMech-patch-3
async
blob_modding
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Generic asset processor for games (resource conversion helper)
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path:
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src
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utils
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Decompressor.cpp
Age
Commit message (
Expand
)
Author
9 days
oot support (#219)
briaguya
12 days
BK: Add romhack guards for extraction and soundfontctl factory
Jeod
2026-06-29
Add bk_zip library and BK64 decompression foundation
Jeod
2026-03-23
Implemented clang-format
KiritoDv
2026-01-24
Build using C++17 and replace sha1 library
AloXado320
2026-01-14
Fixed asan errors
KiritoDv
2025-12-22
avoid goes beyond limit when decompressing
coco875
2025-12-22
better destructor
coco875
2025-07-04
ma2d1 support
inspectredc
2024-12-06
Implemented rom preprocessing system and comptool support
KiritoDv
2024-11-10
Revert yay0 change that broke mk64 (#156)
MegaMech
2024-10-11
Added Yay0 support with auto detection for pkmn-stadium files
KiritoDv
2024-05-05
Update Decompressor.cpp
MegaMech
2024-05-05
Update Decompressor.cpp
MegaMech
2024-05-02
Add tkmk00
=
2024-05-02
Fix
=
2024-05-02
Update as per comments
=
2024-05-02
Decompress every asset
MegaMech
2024-04-06
Introduce Metadata and ItemCurve Factories (#27)
MegaMech
2024-04-02
Removed header, values and indices with just offset
KiritoDv
2024-03-29
Fixed wrong calculation
KiritoDv
2024-03-22
Cleanup (#49)
Lywx
2024-03-12
Added support for assets with vram offsets
KiritoDv
2024-03-08
Detect Compression Type and Improve Yaml Structure (#21)
MegaMech
2024-02-19
Fixed a crash on aasets that were autogenerated and compressed
KiritoDv
2024-01-31
Added auto texture size calculation
KiritoDv
2024-01-31
Fixed segment validation and added size fallback on decompressor
KiritoDv
2024-01-31
Fixed indentation
KiritoDv
2024-01-31
Refactored code and added per file config
KiritoDv