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|
name: Macos Compile
on:
push:
branches: [ "*" ]
pull_request:
branches: [ "main" ]
jobs:
build:
runs-on: macOS-latest
strategy:
matrix:
config: [Release, Debug]
standalone: [OFF, ON]
toolchain: [macos-clang, macos-gnu] # remove temporary macos-clang-llvm
isPR:
- ${{ github.event_name == 'pull_request' }}
exclude:
- isPR: true
standalone: OFF
steps:
- uses: actions/checkout@v4
- name: Install dependencies
run: |
# Base tools plus the libultraship/Fast3D deps the interactive viewer
# (BUILD_UI) needs: SDL2, GLEW, libzip and nlohmann-json. The mac
# backend is Metal (metal-cpp is fetched), so no Vulkan is required.
brew install cmake ninja xcodes sdl2 glew libzip nlohmann-json
- name: Download llvm
if: ${{ matrix.toolchain == 'macos-clang-llvm' }}
run: |
brew install llvm lld
echo "/opt/homebrew/opt/llvm/bin" >> $GITHUB_PATH
- name: Download gnu
if: ${{ matrix.toolchain == 'macos-gnu' }}
run: |
brew install gcc
echo "/opt/homebrew/opt/gcc/bin" >> $GITHUB_PATH
- name: Build
run: |
# Enable the viewer in CI (BUILD_UI is off by default), except on the gcc
# toolchain: the Metal backend needs clang/Objective-C++.
cmake -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DUSE_STANDALONE=${{ matrix.standalone }} -DBUILD_UI=${{ matrix.toolchain == 'macos-gnu' && 'OFF' || 'ON' }} -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain/${{ matrix.toolchain }}.cmake
cmake --build build-cmake -j
- name: Create Package
if: ${{ matrix.config == 'Release' && matrix.standalone == 'ON' && matrix.toolchain == 'macos-clang' }}
run: |
mkdir torch-release
mv build-cmake/torch torch-release/
- name: Publish packaged artifacts
if: ${{ matrix.config == 'Release' && matrix.standalone == 'ON' && matrix.toolchain == 'macos-clang' }}
uses: actions/upload-artifact@v4
with:
name: torch-mac-bin
path: torch-release
|