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cmake_minimum_required(VERSION 3.12)
project(torch)
include(FetchContent)
set(CMAKE_CXX_STANDARD 20)
# Link libgfxd
# Because libgfxd is not a CMake project, we have to manually fetch it and add it to the build
FetchContent_Declare(
libgfxd
GIT_REPOSITORY https://github.com/glankk/libgfxd.git
GIT_TAG 96fd3b849f38b3a7c7b7f3ff03c5921d328e6cdf
)
FetchContent_GetProperties(libgfxd)
if(NOT libgfxd_POPULATED)
FetchContent_Populate(libgfxd)
include_directories(${libgfxd_SOURCE_DIR})
set(LGFXD_SRC gfxd.c uc_f3d.c uc_f3db.c uc_f3dex.c uc_f3dexb.c uc_f3dex2.c)
foreach (LGFXD_FILE ${LGFXD_SRC})
list(APPEND LGFXD_FILES "${libgfxd_SOURCE_DIR}/${LGFXD_FILE}")
endforeach()
endif()
# Source files
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/lib)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src)
file(GLOB_RECURSE CXX_FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/**/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/lib/strhash64/*.cpp)
file(GLOB C_FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/*.c ${CMAKE_CURRENT_SOURCE_DIR}/src/**/*.c ${CMAKE_CURRENT_SOURCE_DIR}/lib/**/*.c)
set(SRC_DIR ${CXX_FILES} ${C_FILES} ${LGFXD_FILES})
set(USE_STANDALONE ON)
set(VPKTOOL_BUILD_GUI OFF)
set(VPKTOOL_BUILD_TESTS OFF)
set(VPKTOOL_BUILD_INSTALLER OFF)
# Build
if (USE_STANDALONE)
add_definitions(-DSTANDALONE)
add_executable(${PROJECT_NAME} ${SRC_DIR})
else()
add_library(${PROJECT_NAME} SHARED ${SRC_DIR})
endif()
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
endif()
# Fetch Dependencies
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/lib/binarytools)
if(EXISTS "/mnt/c/WINDOWS/system32/wsl.exe")
FetchContent_Declare(
GSL
GIT_REPOSITORY https://github.com/Microsoft/GSL.git
GIT_TAG a3534567187d2edc428efd3f13466ff75fe5805c
)
FetchContent_MakeAvailable(GSL)
target_link_libraries(${PROJECT_NAME} PRIVATE GSL)
endif()
# Link BinaryTools
add_dependencies(${PROJECT_NAME} BinaryTools)
target_link_libraries(${PROJECT_NAME} PRIVATE BinaryTools)
# Link StormLib
set(STORMLIB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/lib/StormLib)
add_subdirectory(${STORMLIB_DIR})
target_link_libraries(${PROJECT_NAME} PRIVATE storm)
# Link YamlCpp
FetchContent_Declare(
yaml-cpp
GIT_REPOSITORY https://github.com/jbeder/yaml-cpp.git
GIT_TAG f7320141120f720aecc4c32be25586e7da9eb978
)
set(YAML_CPP_BUILD_TESTS OFF)
FetchContent_MakeAvailable(yaml-cpp)
target_link_libraries(${PROJECT_NAME} PRIVATE yaml-cpp)
FetchContent_Declare(
spdlog
GIT_REPOSITORY https://github.com/gabime/spdlog.git
GIT_TAG 7e635fca68d014934b4af8a1cf874f63989352b7
)
FetchContent_MakeAvailable(spdlog)
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog)
if((CMAKE_SYSTEM_NAME MATCHES "Windows") AND ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang"))
include(../cmake/HandleCompilerRT.cmake)
find_compiler_rt_library(builtins CLANG_RT_BUILTINS_LIBRARY)
get_filename_component(LIBDIR "${CLANG_RT_BUILTINS_LIBRARY}" DIRECTORY)
if(IS_DIRECTORY "${LIBDIR}")
target_link_libraries(storm ${CLANG_RT_BUILTINS_LIBRARY})
endif()
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
target_compile_definitions(storm PRIVATE -D_POSIX_C_SOURCE=200809L)
endif()
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