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cmake_minimum_required(VERSION 3.12)
project(torch)
include(FetchContent)
set(CMAKE_POLICY_VERSION_MINIMUM 3.12)
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
foreach(flag_var CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE)
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endforeach()
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_C_STANDARD 11)
# Set build options
option(USE_STANDALONE "Build as a standalone executable" ON)
option(BUILD_STORMLIB "Build with StormLib support" OFF)
option(ENABLE_ASAN "Enable AddressSanitizer" OFF)
option(BUILD_SM64 "Build with Super Mario 64 support" ON)
option(BUILD_MK64 "Build with Mario Kart 64 support" ON)
option(BUILD_SF64 "Build with Star Fox 64 support" ON)
option(BUILD_PM64 "Build with Paper Mario support" ON)
option(BUILD_FZERO "Build with F-Zero X support" ON)
option(BUILD_BK64 "Build with Banjo Kazooie support" ON)
option(BUILD_MARIO_ARTIST "Build with Mario Artist support" ON)
option(BUILD_NAUDIO "Build with NAudio support" ON)
option(BUILD_OOT "Build with Ocarina of Time support" ON)
option(PORT_VERSION_ENDIANNESS "Include endianness byte in portVersion file" OFF)
option(ROM_CRC_BSWAP "Byte-swap the ROM CRC written to the version file" OFF)
option(BUILD_UI "Build with the interactive viewer (libultraship + Fast3D + ImGui)" OFF)
if(EMSCRIPTEN)
add_definitions(-D__EMSCRIPTEN__)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --bind -lidbfs.js -s MODULARIZE=1 -s EXPORT_ES6=1 -s NO_DISABLE_EXCEPTION_CATCHING -s ALLOW_MEMORY_GROWTH=1 -s EXPORT_NAME=createModule -s EXPORTED_RUNTIME_METHODS='[\"FS\", \"IDBFS\"]'")
if(EMSCRIPTEN_PRELOAD)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --preload-file ${EMSCRIPTEN_PRELOAD}")
endif()
endif()
################################################################################
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
endif()
if(USE_STANDALONE)
# Link libgfxd
# Because libgfxd is not a CMake project, we have to manually fetch it and add it to the build
FetchContent_Declare(
libgfxd
GIT_REPOSITORY https://github.com/glankk/libgfxd.git
GIT_TAG 96fd3b849f38b3a7c7b7f3ff03c5921d328e6cdf
)
FetchContent_GetProperties(libgfxd)
if(NOT libgfxd_POPULATED)
FetchContent_MakeAvailable(libgfxd)
include_directories(${libgfxd_SOURCE_DIR})
set(LGFXD_SRC gfxd.c uc_f3d.c uc_f3db.c uc_f3dex.c uc_f3dexb.c uc_f3dex2.c)
foreach (LGFXD_FILE ${LGFXD_SRC})
list(APPEND LGFXD_FILES "${libgfxd_SOURCE_DIR}/${LGFXD_FILE}")
endforeach()
endif()
endif()
# Interactive viewer renderer: libultraship + Fast3D (true N64 rendering). LUS
# bundles its own ImGui, so it fully replaces the old raylib/rlImGui backend.
if(BUILD_UI)
add_definitions(-DBUILD_UI)
# libultraship integration. Recipe mirrors the Ghostship port.
set(EXCLUDE_MPQ_SUPPORT TRUE CACHE BOOL "")
add_compile_definitions(EXCLUDE_MPQ_SUPPORT)
set(ENABLE_SCRIPTING OFF CACHE BOOL "" FORCE)
# tinyxml2 must resolve before LUS's find_package(tinyxml2 REQUIRED).
set(tinyxml2_BUILD_TESTING OFF)
FetchContent_Declare(
tinyxml2
GIT_REPOSITORY https://github.com/leethomason/tinyxml2.git
GIT_TAG 10.0.0
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(tinyxml2)
FetchContent_Declare(
dr_libs
GIT_REPOSITORY https://github.com/mackron/dr_libs.git
GIT_TAG da35f9d6c7374a95353fd1df1d394d44ab66cf01
)
FetchContent_MakeAvailable(dr_libs)
# Kenix3 upstream for now. NOTE: the HM64 ports build against a fork
# (KiritoDv/better-mipmaps @ 5959b97) with fixes not on upstream; re-pin here
# if upstream proves incompatible.
FetchContent_Declare(
libultraship
GIT_REPOSITORY https://github.com/Kenix3/libultraship.git
GIT_TAG a3f1e102e1ed50a3f536fbca2e6e412170e7320b
)
FetchContent_MakeAvailable(libultraship)
include_directories(
${libultraship_SOURCE_DIR}/include
${libultraship_SOURCE_DIR}/include/libultraship
${libultraship_SOURCE_DIR}/src
${dr_libs_SOURCE_DIR}
${imgui_SOURCE_DIR}
)
# The Fast3D Metal/GL shaders are loaded as resources ("shaders/...") and must
# match THIS libultraship's prism context. Game .o2r archives ship their own
# (often fork-modified) shaders, so copy the upstream LUS shaders next to the
# build and mount them last (overriding) at runtime. See LusBackend.cpp.
file(COPY ${libultraship_SOURCE_DIR}/src/fast/shaders
DESTINATION ${CMAKE_BINARY_DIR}/torch-lus-assets)
add_compile_definitions(TORCH_LUS_SHADER_DIR="${CMAKE_BINARY_DIR}/torch-lus-assets")
endif()
# Source files
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/lib)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src)
file(GLOB_RECURSE CXX_FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/**/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/lib/strhash64/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/lib/bk_zip/*.cpp)
file(GLOB C_FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/*.c ${CMAKE_CURRENT_SOURCE_DIR}/src/**/*.c ${CMAKE_CURRENT_SOURCE_DIR}/lib/libmio0/*.c ${CMAKE_CURRENT_SOURCE_DIR}/lib/libyay0/*.c ${CMAKE_CURRENT_SOURCE_DIR}/lib/libyaz0/*.c)
set(SRC_DIR ${CXX_FILES} ${C_FILES} ${LGFXD_FILES} ${UI_FILES})
if(BUILD_UI)
# libultraship bundles StringHelper and StrHash64 (shared origin with Torch).
# Linking it WHOLE_ARCHIVE pulls those in, so drop our copies and resolve
# against LUS's (a superset) to avoid duplicate-symbol link errors.
list(FILTER SRC_DIR EXCLUDE REGEX "src/utils/StringHelper.cpp")
list(FILTER SRC_DIR EXCLUDE REGEX "lib/strhash64/StrHash64.cpp")
endif()
if(BUILD_SM64)
add_definitions(-DSM64_SUPPORT)
else()
list(FILTER SRC_DIR EXCLUDE REGEX "${CMAKE_CURRENT_SOURCE_DIR}/src/factories/sm64/*")
endif()
if(BUILD_SF64)
add_definitions(-DSF64_SUPPORT)
else()
list(FILTER SRC_DIR EXCLUDE REGEX "${CMAKE_CURRENT_SOURCE_DIR}/src/factories/sf64/*")
endif()
if(BUILD_MK64)
add_definitions(-DMK64_SUPPORT)
else()
list(FILTER SRC_DIR EXCLUDE REGEX "${CMAKE_CURRENT_SOURCE_DIR}/src/factories/mk64/*")
endif()
if(BUILD_PM64)
add_definitions(-DPM64_SUPPORT)
else()
list(FILTER SRC_DIR EXCLUDE REGEX "${CMAKE_CURRENT_SOURCE_DIR}/src/factories/pm64/*")
endif()
if(BUILD_FZERO)
add_definitions(-DFZERO_SUPPORT)
else()
list(FILTER SRC_DIR EXCLUDE REGEX "${CMAKE_CURRENT_SOURCE_DIR}/src/factories/fzerox/*")
endif()
if(BUILD_BK64)
add_definitions(-DBK64_SUPPORT)
else()
list(FILTER SRC_DIR EXCLUDE REGEX "${CMAKE_CURRENT_SOURCE_DIR}/src/factories/bk64/*")
endif()
if(BUILD_MARIO_ARTIST)
add_definitions(-DMARIO_ARTIST_SUPPORT)
else()
list(FILTER SRC_DIR EXCLUDE REGEX "${CMAKE_CURRENT_SOURCE_DIR}/src/factories/mario_artist/*")
endif()
if(BUILD_NAUDIO)
add_definitions(-DNAUDIO_SUPPORT)
else()
list(FILTER SRC_DIR EXCLUDE REGEX "${CMAKE_CURRENT_SOURCE_DIR}/src/factories/naudio/*")
endif()
if(PORT_VERSION_ENDIANNESS)
add_definitions(-DPORT_VERSION_ENDIANNESS)
endif()
if(ROM_CRC_BSWAP)
add_definitions(-DROM_CRC_BSWAP)
endif()
if(BUILD_OOT)
add_definitions(-DOOT_SUPPORT)
else()
list(FILTER SRC_DIR EXCLUDE REGEX "${CMAKE_CURRENT_SOURCE_DIR}/src/factories/oot/*")
endif()
if(ENABLE_ASAN)
add_compile_options(-fsanitize=address)
add_link_options(-fsanitize=address)
endif()
if (MSVC)
# NOMINMAX: keep windows.h from defining min/max macros that break std::min/std::max.
# _USE_MATH_DEFINES: expose M_PI and friends from <cmath>. (Covers clang-cl too.)
add_compile_definitions(NOMINMAX _USE_MATH_DEFINES)
endif()
# Build
if (USE_STANDALONE)
add_definitions(-DSTANDALONE)
add_executable(${PROJECT_NAME} ${SRC_DIR})
set(LINK_TYPE "MT")
else()
add_library(${PROJECT_NAME} STATIC ${SRC_DIR})
set(LINK_TYPE "MT")
endif()
if (BUILD_STORMLIB)
add_definitions(-DUSE_STORMLIB)
endif()
if(NOT MSVC)
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
set(CMAKE_CXX_FLAGS "-Wno-narrowing")
else()
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/w;
/Od;
$<IF:$<BOOL:${ENABLE_ASAN}>,/Zi,/ZI>;
/${LINK_TYPE}d
>
$<$<CONFIG:Release>:
/O3;
/Gy;
/W3;
/${LINK_TYPE}
>
/permissive-;
/MP;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/INCREMENTAL
>
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO;
/FORCE:MULTIPLE
>
/MANIFEST:NO;
/DEBUG;
/SUBSYSTEM:CONSOLE
)
if (NOT "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
target_compile_options(${PROJECT_NAME} PRIVATE /bigobj)
target_link_options(${PROJECT_NAME} PRIVATE /bigobj)
else()
# clang-cl treats C++11 narrowing as a hard error by default (MSVC and
# GCC only warn); mirror the -Wno-narrowing used for non-MSVC builds.
target_compile_options(${PROJECT_NAME} PRIVATE -Wno-narrowing)
endif()
add_definitions(-DSTORMLIB_NO_AUTO_LINK)
endif()
# Fetch Dependencies
if(NOT USE_STANDALONE AND EXISTS "/mnt/c/WINDOWS/system32/wsl.exe")
FetchContent_Declare(
GSL
GIT_REPOSITORY https://github.com/Microsoft/GSL.git
GIT_TAG a3534567187d2edc428efd3f13466ff75fe5805c
)
FetchContent_MakeAvailable(GSL)
target_link_libraries(${PROJECT_NAME} PRIVATE GSL)
endif()
# Link BinaryTools
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/lib/binarytools)
add_dependencies(${PROJECT_NAME} BinaryTools)
# Link n64graphics
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/lib/n64graphics)
add_dependencies(${PROJECT_NAME} N64Graphics)
# Link StormLib
if (BUILD_STORMLIB)
set(STORM_BUILD_TESTS OFF)
set(STORMLIB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/lib/StormLib)
add_subdirectory(${STORMLIB_DIR})
if(USE_STANDALONE)
if((CMAKE_SYSTEM_NAME MATCHES "Windows") AND ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang"))
include(../cmake/HandleCompilerRT.cmake)
find_compiler_rt_library(builtins CLANG_RT_BUILTINS_LIBRARY)
get_filename_component(LIBDIR "${CLANG_RT_BUILTINS_LIBRARY}" DIRECTORY)
if(USE_STANDALONE AND IS_DIRECTORY "${LIBDIR}")
target_link_libraries(storm ${CLANG_RT_BUILTINS_LIBRARY})
endif()
else()
target_link_libraries(${PROJECT_NAME} PRIVATE storm)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
target_compile_definitions(storm PRIVATE -D_POSIX_C_SOURCE=200809L)
endif()
endif ()
endif()
# Link YamlCpp
set(YAML_CPP_BUILD_TOOLS OFF)
set(YAML_CPP_BUILD_TESTS OFF)
set(YAML_CPP_DISABLE_UNINSTALL ON)
FetchContent_Declare(
yaml-cpp
GIT_REPOSITORY https://github.com/jbeder/yaml-cpp.git
GIT_TAG yaml-cpp-0.9.0
)
set(YAML_CPP_BUILD_TESTS OFF)
FetchContent_MakeAvailable(yaml-cpp)
target_link_libraries(${PROJECT_NAME} PRIVATE yaml-cpp)
if(NOT USE_STANDALONE)
target_compile_definitions(yaml-cpp PRIVATE YAML_CPP_STATIC_DEFINE)
endif()
if(USE_STANDALONE)
if(EMSCRIPTEN)
set(CMAKE_CXX_FLAGS_DEBUG "-O3")
set(SPDLOG_USE_STD_FORMAT ON)
endif()
find_package(spdlog QUIET)
if(NOT spdlog_FOUND)
FetchContent_Declare(
spdlog
GIT_REPOSITORY https://github.com/gabime/spdlog.git
GIT_TAG 79524ddd08a4ec981b7fea76afd08ee05f83755d
)
FetchContent_MakeAvailable(spdlog)
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE spdlog::spdlog)
if (MSVC)
FetchContent_Declare(
zlib
GIT_REPOSITORY "https://github.com/madler/zlib.git"
GIT_TAG v1.3.1
FIND_PACKAGE_ARGS NAMES ZLIB
)
FetchContent_MakeAvailable(zlib)
set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR})
set(ZLIB_LIBRARY zlibstatic CACHE STRING "")
set(ZLIB_LIBRARIES ${ZLIB_LIBRARY})
set(ZLIB_FOUND 1)
add_library(ZLIB::ZLIB ALIAS zlibstatic)
else ()
find_package(ZLIB REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE ZLIB::ZLIB)
endif()
else()
find_package(spdlog QUIET)
if(NOT spdlog_FOUND)
FetchContent_Declare(
spdlog
GIT_REPOSITORY https://github.com/gabime/spdlog.git
GIT_TAG 79524ddd08a4ec981b7fea76afd08ee05f83755d
)
FetchContent_MakeAvailable(spdlog)
endif()
target_link_libraries(${PROJECT_NAME} PUBLIC spdlog::spdlog)
endif()
# Link TinyXML2
set(tinyxml2_BUILD_TESTING OFF)
FetchContent_Declare(
tinyxml2
GIT_REPOSITORY https://github.com/leethomason/tinyxml2.git
GIT_TAG 10.0.0
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(tinyxml2)
# Link zlib
if(EMSCRIPTEN OR ANDROID)
find_package(ZLIB REQUIRED)
set(TORCH_ZLIB_TARGET ZLIB::ZLIB)
else()
set(ZLIB_BUILD_SHARED_LIBS OFF CACHE BOOL "Build zlib as a static library" FORCE)
set(ZLIB_BUILD_TESTS OFF CACHE BOOL "Disable building zlib tests" FORCE)
set(ZLIB_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(SKIP_INSTALL_ALL ON CACHE BOOL "Skip zlib install targets" FORCE)
FetchContent_Declare(
zlib
GIT_REPOSITORY https://github.com/madler/zlib.git
GIT_TAG v1.3.1
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(zlib)
set(TORCH_ZLIB_TARGET zlibstatic)
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE tinyxml2 ${TORCH_ZLIB_TARGET} yaml-cpp N64Graphics BinaryTools)
if(BUILD_UI)
target_link_libraries(${PROJECT_NAME} PRIVATE "$<LINK_LIBRARY:WHOLE_ARCHIVE,libultraship>")
set_target_properties(${PROJECT_NAME} PROPERTIES ENABLE_EXPORTS TRUE)
endif()
if(NOT USE_STANDALONE)
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/lib)
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/src)
target_include_directories(${PROJECT_NAME} PUBLIC ${yaml-cpp_SOURCE_DIR}/include)
endif()
|