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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include <cstdint></span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include <filesystem></span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include <string></span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include <vector></span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include <yaml-cpp/yaml.h></span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="keyword">namespace </span>BK64 {</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> </div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment">// Vanilla BK is exactly 16MB. Anything bigger has been through Banjo's Backpack.</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="keyword">inline</span> <span class="keywordtype">bool</span> IsRomhack(<span class="keyword">const</span> std::vector<uint8_t>& rom) {</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> <span class="keywordflow">return</span> rom.size() > 0x1000000;</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span>}</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment">// When a romhack, generate a config for it based on us v1.0.</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="keywordtype">bool</span> TrySynthesizeRomConfig(YAML::Node& config, <span class="keyword">const</span> std::string& cartHash, <span class="keyword">const</span> std::filesystem::path& romPath,</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <span class="keyword">const</span> std::vector<uint8_t>& rom);</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> </div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment">// Maintainer tool, creates a hashes.yml.</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="keywordtype">void</span> EmitAssetHashes(<span class="keyword">const</span> std::filesystem::path& romPath, <span class="keyword">const</span> std::filesystem::path& outputPath);</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="comment">// How many slots differ from the baseline hashes - a missing baseline entry counts as</span></div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="comment">// changed. The port-side extractor uses it to size its progress bar to the real romhack</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="comment">// delta instead of every vanilla slot.</span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="keywordtype">size_t</span> CountModifiedSlots(<span class="keyword">const</span> std::vector<uint8_t>& rom, <span class="keyword">const</span> std::filesystem::path& hashesYamlPath);</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> </div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="comment">// Baseline SHA-1 for one slot, or empty if there's no hashes.yaml or no entry for it.</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="comment">// Loaded lazily from gAssetPath/hashes.yaml on the first call, then held for the run.</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="keyword">const</span> std::string& GetBaselineAssetHash(uint32_t assetId);</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="comment">// Classification of a >16MB BK ROM.</span></div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="keyword">enum class</span> RomhackKind {</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> NotRomhack, <span class="comment">// vanilla-sized ROM</span></div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> BBRomhack, <span class="comment">// standard Banjo's Backpack build</span></div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> CustomBuild, <span class="comment">// BK boot overlay present, but rebuilt/relocated internals</span></div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> UnknownRom, <span class="comment">// extended ROM with no recognizable BK boot overlay</span></div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span>};</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> </div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span>RomhackKind ClassifyRomhack(<span class="keyword">const</span> std::vector<uint8_t>& rom);</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> </div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span><span class="comment">// True for injected custom-code blobs and for CustomBuild ROMs.</span></div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span><span class="keywordtype">bool</span> HasCustomCodeBlob(<span class="keyword">const</span> std::vector<uint8_t>& rom);</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span><span class="comment">// Binary aGameConfig format: 'BKCF' header + typed sections</span></div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> </div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span><span class="keyword">constexpr</span> uint32_t GAMECONFIG_MAGIC = 0x46434B42;</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span><span class="keyword">constexpr</span> uint16_t GAMECONFIG_VERSION = 1;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span><span class="keyword">enum class</span> ConfigSectionType : uint16_t {</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> CODE_CONSTANTS = 1,</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> SCENE_REMAP = 2,</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> RETURN_TO_LAIR = 3,</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> MUSIC = 4,</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> SKYBOX = 5,</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> SCENE_DEF = 6,</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> NOTE_DOORS = 7,</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> JIGGY_PUZZLES = 8,</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> LEVEL_NAMES = 9,</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> WARP_DESTINATIONS = 10,</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> CUSTOM_CODE = 11,</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> ROM_HASH = 12,</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> CUSTOM_CODE_INFO = 13,</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span>};</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> </div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span><span class="keyword">enum class</span> CustomCodeKind : uint16_t {</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> NONE = 0,</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> BB_GLOBALIZATION = 1,</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> BB_INJECTED = 2,</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span>};</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> </div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span><span class="comment">// Pre-extraction probe for callers that decide the warning policy themselves</span></div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span><span class="comment">// (e.g. the extraction UI checks RomhackTable for ported hashes): reports</span></div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span><span class="comment">// the detected blob's kind and its SHA1 as 40 lowercase hex chars + NUL.</span></div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span><span class="comment">// Returns false (kind NONE, empty hash) when no blob is found.</span></div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span><span class="keywordtype">bool</span> GetCustomCodeBlobInfo(<span class="keyword">const</span> std::vector<uint8_t>& rom, CustomCodeKind& outKind, <span class="keywordtype">char</span> outSha1Hex[41]);</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> </div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span><span class="comment">// CODE_CONSTANTS key IDs - they index into the sBBConfigs table.</span></div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span><span class="keyword">enum class</span> CodeConstantKey : uint16_t {</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> NEW_GAME_MAP = 0,</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> START_LEVEL_1,</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> START_LEVEL_2,</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> KNOW_ALL_MOVES,</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> MUMBO_COST_TERMITE,</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> MUMBO_COST_CROC,</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> MUMBO_COST_WALRUS,</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> MUMBO_COST_PUMPKIN,</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> MUMBO_COST_BEE,</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> EGGS_NORMAL_MAX,</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> RED_FEATHERS_NORMAL_MAX,</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> GOLD_FEATHERS_NORMAL_MAX,</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> EGGS_CHEATO_MAX,</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> RED_FEATHERS_CHEATO_MAX,</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> GOLD_FEATHERS_CHEATO_MAX,</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> NOTES_MAX,</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> JIGGIES_PER_WORLD,</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> HONEYCOMBS_PER_WORLD,</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> EXTRA_HC_START,</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> WARP_EXIT_BANJOS_HOUSE,</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> WARP_ENTER_LAIR,</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> SPECIAL_LEVEL,</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> HIDE_JIGGIES_LEVEL,</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> HIDE_COLLECTIBLES_LEVEL,</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> COUNT</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span>};</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span><span class="comment">// Build the binary aGameConfig blob from a BB romhack ROM.</span></div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span>std::vector<char> BuildGameConfigBlob(<span class="keyword">const</span> std::vector<uint8_t>& rom, <span class="keyword">const</span> std::string& romName);</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> </div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span>} <span class="comment">// namespace BK64</span></div>
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