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<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include <factories/BaseFactory.h></span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include <vector></span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="keyword">namespace </span>BK64 {</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span></div>
<div class="foldopen" id="foldopen00032" data-start="{" data-end="};">
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"><a class="line" href="structBK64_1_1NodeProp.html"> 32</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structBK64_1_1NodeProp.html">NodeProp</a> {</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> int16_t position[3]; <span class="comment">// X, Y, Z world position (s16)</span></div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> uint16_t radius : 9; <span class="comment">// selector_or_radius: trigger/volume radius</span></div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> uint16_t bit6 : 6; <span class="comment">// category (6=actor, 7=warp, 9=trigger, 0xA=event)</span></div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> uint16_t bit0 : 1; <span class="comment">// active/enabled</span></div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> uint16_t unk8; <span class="comment">// actorId — meaning depends on category</span></div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> uint8_t unkA; <span class="comment">// markerId: index into the ActorMarker lookup table</span></div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> uint8_t padB; <span class="comment">// padding</span></div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> uint32_t yaw : 9; <span class="comment">// spawn Y rotation; *2 for degrees (0-511 → 0-1022°)</span></div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> uint32_t scale : 23; <span class="comment">// spawn scale, fixed point (/1000.0 for the real value)</span></div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> uint32_t unk10_31 : 12; <span class="comment">// secondary ID or overlay-specific param</span></div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> uint32_t unk10_19 : 12; <span class="comment">// more params (animation phase, variant, ...)</span></div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> uint32_t pad10_7 : 1; <span class="comment">// padding</span></div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> uint32_t unk10_6 : 1; <span class="comment">// "initialized" flag, set at runtime</span></div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> uint32_t pad10_5 : 4; <span class="comment">// padding</span></div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> uint32_t unk10_0 : 2; <span class="comment">// param passed to func_803303B8</span></div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span>} <a class="code hl_struct" href="structBK64_1_1NodeProp.html">NodeProp</a>;</div>
</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span></div>
<div class="foldopen" id="foldopen00064" data-start="{" data-end="};">
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"><a class="line" href="structBK64_1_1ModelProp.html"> 64</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structBK64_1_1ModelProp.html">ModelProp</a> {</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> uint16_t unk0; <span class="comment">// modelId:12, pad0_19:4</span></div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> uint8_t yaw; <span class="comment">// Y-axis rotation</span></div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> uint8_t roll; <span class="comment">// roll</span></div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> int16_t position[3]; <span class="comment">// X, Y, Z world position</span></div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> uint8_t scale; <span class="comment">// scale</span></div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> uint8_t flags; <span class="comment">// discriminator (isModelProp=1, isActorProp=0)</span></div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span>} <a class="code hl_struct" href="structBK64_1_1ModelProp.html">ModelProp</a>;</div>
</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span></div>
<div class="foldopen" id="foldopen00101" data-start="{" data-end="};">
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"><a class="line" href="structBK64_1_1SpriteProp.html"> 101</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structBK64_1_1SpriteProp.html">SpriteProp</a> {</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> uint32_t word0;</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> int16_t unk4[3];</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> uint16_t wordA;</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span>} <a class="code hl_struct" href="structBK64_1_1SpriteProp.html">SpriteProp</a>;</div>
</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span></div>
<div class="foldopen" id="foldopen00122" data-start="{" data-end="};">
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"><a class="line" href="structBK64_1_1ActorProp.html"> 122</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structBK64_1_1ActorProp.html">ActorProp</a> {</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> uint32_t marker; <span class="comment">// ActorMarker* — runtime only</span></div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> int16_t position[3]; <span class="comment">// X, Y, Z position cache</span></div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> uint16_t flags; <span class="comment">// discriminator (isActorProp=1)</span></div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span>} <a class="code hl_struct" href="structBK64_1_1ActorProp.html">ActorProp</a>;</div>
</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span></div>
<div class="foldopen" id="foldopen00138" data-start="{" data-end="};">
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"><a class="line" href="unionBK64_1_1Prop.html"> 138</a></span><span class="keyword">typedef</span> <span class="keyword">union </span><a class="code hl_union" href="unionBK64_1_1Prop.html">Prop</a> {</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> <a class="code hl_struct" href="structBK64_1_1ModelProp.html">ModelProp</a> model;</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> <a class="code hl_struct" href="structBK64_1_1SpriteProp.html">SpriteProp</a> sprite;</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> <a class="code hl_struct" href="structBK64_1_1ActorProp.html">ActorProp</a> actor;</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> <span class="keyword">struct </span>{</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> uint32_t pad0;</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> int16_t unk4[3];</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> uint16_t padA_15 : 10;</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> uint16_t unkA_5 : 1;</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> uint16_t unkA_4 : 1;</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> uint16_t unkA_3 : 1;</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> uint16_t unkA_2 : 1;</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> uint16_t is_3d : 1;</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> uint16_t is_actor : 1;</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> };</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> uint8_t raw[12];</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span>} <a class="code hl_union" href="unionBK64_1_1Prop.html">Prop</a>;</div>
</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span></div>
<div class="foldopen" id="foldopen00163" data-start="{" data-end="};">
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"><a class="line" href="structBK64_1_1CubeData.html"> 163</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structBK64_1_1CubeData.html">CubeData</a> {</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> int32_t x : 5;</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> int32_t y : 5;</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> int32_t z : 5;</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> uint32_t prop1Cnt : 6;</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> uint32_t prop2Cnt : 6;</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> uint32_t unk0_4 : 5; <span class="comment">// split point: [0..unk0_4)=spawns, [unk0_4..prop1Cnt)=events</span></div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> std::vector<NodeProp> nodeProps;</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> std::vector<Prop> props;</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span>} <a class="code hl_struct" href="structBK64_1_1CubeData.html">CubeData</a>;</div>
</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span></div>
<div class="foldopen" id="foldopen00183" data-start="{" data-end="};">
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"><a class="line" href="structBK64_1_1CameraNodeType1.html"> 183</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structBK64_1_1CameraNodeType1.html">CameraNodeType1</a> {</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> <span class="keywordtype">float</span> position[3]; <span class="comment">// camera position</span></div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> <span class="keywordtype">float</span> horizontalSpeed; <span class="comment">// horizontal speed</span></div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> <span class="keywordtype">float</span> verticalSpeed; <span class="comment">// vertical speed</span></div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> <span class="keywordtype">float</span> rotation; <span class="comment">// rotation speed</span></div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> <span class="keywordtype">float</span> accelaration; <span class="comment">// acceleration</span></div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> <span class="keywordtype">float</span> pitchYawRoll[3]; <span class="comment">// orientation (pitch, yaw, roll)</span></div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> int32_t unknownFlag; <span class="comment">// unknown; tested against 1, 2, 4</span></div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span>} <a class="code hl_struct" href="structBK64_1_1CameraNodeType1.html">CameraNodeType1</a>;</div>
</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span></div>
<div class="foldopen" id="foldopen00198" data-start="{" data-end="};">
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"><a class="line" href="structBK64_1_1CameraNodeType2.html"> 198</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structBK64_1_1CameraNodeType2.html">CameraNodeType2</a> {</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> <span class="keywordtype">float</span> position[3]; <span class="comment">// camera position</span></div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> <span class="keywordtype">float</span> pitchYawRoll[3]; <span class="comment">// orientation (pitch, yaw, roll)</span></div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span>} <a class="code hl_struct" href="structBK64_1_1CameraNodeType2.html">CameraNodeType2</a>;</div>
</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span></div>
<div class="foldopen" id="foldopen00208" data-start="{" data-end="};">
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"><a class="line" href="structBK64_1_1CameraNodeType3.html"> 208</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structBK64_1_1CameraNodeType3.html">CameraNodeType3</a> {</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> <span class="keywordtype">float</span> position[3]; <span class="comment">// camera position</span></div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> <span class="keywordtype">float</span> horizontalSpeed; <span class="comment">// horizontal speed</span></div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> <span class="keywordtype">float</span> verticalSpeed; <span class="comment">// vertical speed</span></div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> <span class="keywordtype">float</span> rotation; <span class="comment">// rotation speed</span></div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> <span class="keywordtype">float</span> accelaration; <span class="comment">// acceleration</span></div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> <span class="keywordtype">float</span> closeDistance; <span class="comment">// near clip distance</span></div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> <span class="keywordtype">float</span> farDistance; <span class="comment">// far clip distance</span></div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> <span class="keywordtype">float</span> pitchYawRoll[3]; <span class="comment">// orientation (pitch, yaw, roll)</span></div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> int32_t unknownFlag; <span class="comment">// unknown</span></div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span>} <a class="code hl_struct" href="structBK64_1_1CameraNodeType3.html">CameraNodeType3</a>;</div>
</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span></div>
<div class="foldopen" id="foldopen00225" data-start="{" data-end="};">
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"><a class="line" href="structBK64_1_1CameraNodeType4.html"> 225</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structBK64_1_1CameraNodeType4.html">CameraNodeType4</a> {</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> int32_t unknownFlag; <span class="comment">// unknown</span></div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span>} <a class="code hl_struct" href="structBK64_1_1CameraNodeType4.html">CameraNodeType4</a>;</div>
</div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span></div>
<div class="foldopen" id="foldopen00241" data-start="{" data-end="};">
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"><a class="line" href="structBK64_1_1CameraNode.html"> 241</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structBK64_1_1CameraNode.html">CameraNode</a> {</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> int16_t index; <span class="comment">// node index</span></div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> uint8_t type; <span class="comment">// 1=Scripted, 2=Dynamic, 3=Static, 4=Random</span></div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> <span class="keyword">union </span>{</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> <a class="code hl_struct" href="structBK64_1_1CameraNodeType1.html">CameraNodeType1</a> type1;</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> <a class="code hl_struct" href="structBK64_1_1CameraNodeType2.html">CameraNodeType2</a> type2;</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> <a class="code hl_struct" href="structBK64_1_1CameraNodeType3.html">CameraNodeType3</a> type3;</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> <a class="code hl_struct" href="structBK64_1_1CameraNodeType4.html">CameraNodeType4</a> type4;</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> } data;</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span>} <a class="code hl_struct" href="structBK64_1_1CameraNode.html">CameraNode</a>;</div>
</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span></div>
<div class="foldopen" id="foldopen00257" data-start="{" data-end="};">
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"><a class="line" href="structBK64_1_1LightingVector.html"> 257</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structBK64_1_1LightingVector.html">LightingVector</a> {</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span> <span class="keywordtype">float</span> position[3]; <span class="comment">// X, Y, Z light position</span></div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span> <span class="keywordtype">float</span> fadeRadii[2]; <span class="comment">// inner/outer fade distances</span></div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span> int32_t rgb[3]; <span class="comment">// R, G, B</span></div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span>} <a class="code hl_struct" href="structBK64_1_1LightingVector.html">LightingVector</a>;</div>
</div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> </div>
<div class="foldopen" id="foldopen00263" data-start="{" data-end="};">
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"><a class="line" href="classBK64_1_1MapData.html"> 263</a></span><span class="keyword">class </span>MapData : <span class="keyword">public</span> <a class="code hl_class" href="classIParsedData.html">IParsedData</a> {</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span> <span class="comment">// Cube data section (chunk type 0x01)</span></div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span> int32_t mCubeMin[3]; <span class="comment">// grid min bounds</span></div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> int32_t mCubeMax[3]; <span class="comment">// grid max bounds</span></div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span> std::vector<CubeData> mCubes;</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> </div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span> <span class="comment">// Camera nodes section (chunk type 0x03)</span></div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span> std::vector<CameraNode> mCameraNodes;</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> </div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> <span class="comment">// Lighting section (chunk type 0x04)</span></div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> std::vector<LightingVector> mLightingVectors;</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> </div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span> MapData() {</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> mCubeMin[0] = mCubeMin[1] = mCubeMin[2] = 0;</div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span> mCubeMax[0] = mCubeMax[1] = mCubeMax[2] = 0;</div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno"> 279</span> }</div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno"> 280</span>};</div>
</div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno"> 281</span> </div>
<div class="foldopen" id="foldopen00282" data-start="{" data-end="};">
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno"><a class="line" href="classBK64_1_1MapHeaderExporter.html"> 282</a></span><span class="keyword">class </span><a class="code hl_class" href="classBK64_1_1MapHeaderExporter.html">MapHeaderExporter</a> : <span class="keyword">public</span> <a class="code hl_class" href="classBaseExporter.html">BaseExporter</a> {</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"> 283</span> ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName,</div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno"> 284</span> YAML::Node& node, std::string* replacement) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno"> 285</span>};</div>
</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno"> 286</span> </div>
<div class="foldopen" id="foldopen00287" data-start="{" data-end="};">
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"><a class="line" href="classBK64_1_1MapBinaryExporter.html"> 287</a></span><span class="keyword">class </span><a class="code hl_class" href="classBK64_1_1MapBinaryExporter.html">MapBinaryExporter</a> : <span class="keyword">public</span> <a class="code hl_class" href="classBaseExporter.html">BaseExporter</a> {</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"> 288</span> ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName,</div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno"> 289</span> YAML::Node& node, std::string* replacement) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno"> 290</span>};</div>
</div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno"> 291</span> </div>
<div class="foldopen" id="foldopen00292" data-start="{" data-end="};">
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno"><a class="line" href="classBK64_1_1MapCodeExporter.html"> 292</a></span><span class="keyword">class </span><a class="code hl_class" href="classBK64_1_1MapCodeExporter.html">MapCodeExporter</a> : <span class="keyword">public</span> <a class="code hl_class" href="classBaseExporter.html">BaseExporter</a> {</div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno"> 293</span> ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName,</div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno"> 294</span> YAML::Node& node, std::string* replacement) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno"> 295</span>};</div>
</div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno"> 296</span> </div>
<div class="foldopen" id="foldopen00297" data-start="{" data-end="};">
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"><a class="line" href="classBK64_1_1MapModdingExporter.html"> 297</a></span><span class="keyword">class </span><a class="code hl_class" href="classBK64_1_1MapModdingExporter.html">MapModdingExporter</a> : <span class="keyword">public</span> <a class="code hl_class" href="classBaseExporter.html">BaseExporter</a> {</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName,</div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"> 299</span> YAML::Node& node, std::string* replacement) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno"> 300</span>};</div>
</div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno"> 301</span> </div>
<div class="foldopen" id="foldopen00302" data-start="{" data-end="};">
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno"><a class="line" href="classBK64_1_1MapFactory.html"> 302</a></span><span class="keyword">class </span><a class="code hl_class" href="classBK64_1_1MapFactory.html">MapFactory</a> : <span class="keyword">public</span> <a class="code hl_class" href="classBaseFactory.html">BaseFactory</a> {</div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno"> 303</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno"> 304</span> std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno"> 305</span> <span class="keyword">inline</span> std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters()<span class="keyword"> override </span>{</div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno"> 306</span> <span class="keywordflow">return</span> { REGISTER(Code, <a class="code hl_class" href="classBK64_1_1MapCodeExporter.html">MapCodeExporter</a>) REGISTER(Header, <a class="code hl_class" href="classBK64_1_1MapHeaderExporter.html">MapHeaderExporter</a>) REGISTER(Binary, <a class="code hl_class" href="classBK64_1_1MapBinaryExporter.html">MapBinaryExporter</a>)</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span> REGISTER(Modding, <a class="code hl_class" href="classBK64_1_1MapModdingExporter.html">MapModdingExporter</a>) };</div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno"> 308</span> }</div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno"> 309</span> </div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno"> 310</span> <span class="keywordtype">bool</span> HasModdedDependencies()<span class="keyword"> override </span>{</div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno"> 311</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno"> 312</span> }</div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno"> 313</span>};</div>
</div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"> 314</span>} <span class="comment">// namespace BK64</span></div>
<div class="ttc" id="aclassBK64_1_1MapBinaryExporter_html"><div class="ttname"><a href="classBK64_1_1MapBinaryExporter.html">BK64::MapBinaryExporter</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:287</div></div>
<div class="ttc" id="aclassBK64_1_1MapCodeExporter_html"><div class="ttname"><a href="classBK64_1_1MapCodeExporter.html">BK64::MapCodeExporter</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:292</div></div>
<div class="ttc" id="aclassBK64_1_1MapFactory_html"><div class="ttname"><a href="classBK64_1_1MapFactory.html">BK64::MapFactory</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:302</div></div>
<div class="ttc" id="aclassBK64_1_1MapHeaderExporter_html"><div class="ttname"><a href="classBK64_1_1MapHeaderExporter.html">BK64::MapHeaderExporter</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:282</div></div>
<div class="ttc" id="aclassBK64_1_1MapModdingExporter_html"><div class="ttname"><a href="classBK64_1_1MapModdingExporter.html">BK64::MapModdingExporter</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:297</div></div>
<div class="ttc" id="aclassBaseExporter_html"><div class="ttname"><a href="classBaseExporter.html">BaseExporter</a></div><div class="ttdef"><b>Definition</b> BaseFactory.h:96</div></div>
<div class="ttc" id="aclassBaseFactory_html"><div class="ttname"><a href="classBaseFactory.html">BaseFactory</a></div><div class="ttdef"><b>Definition</b> BaseFactory.h:102</div></div>
<div class="ttc" id="aclassIParsedData_html"><div class="ttname"><a href="classIParsedData.html">IParsedData</a></div><div class="ttdef"><b>Definition</b> BaseFactory.h:88</div></div>
<div class="ttc" id="astructBK64_1_1ActorProp_html"><div class="ttname"><a href="structBK64_1_1ActorProp.html">BK64::ActorProp</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:122</div></div>
<div class="ttc" id="astructBK64_1_1CameraNodeType1_html"><div class="ttname"><a href="structBK64_1_1CameraNodeType1.html">BK64::CameraNodeType1</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:183</div></div>
<div class="ttc" id="astructBK64_1_1CameraNodeType2_html"><div class="ttname"><a href="structBK64_1_1CameraNodeType2.html">BK64::CameraNodeType2</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:198</div></div>
<div class="ttc" id="astructBK64_1_1CameraNodeType3_html"><div class="ttname"><a href="structBK64_1_1CameraNodeType3.html">BK64::CameraNodeType3</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:208</div></div>
<div class="ttc" id="astructBK64_1_1CameraNodeType4_html"><div class="ttname"><a href="structBK64_1_1CameraNodeType4.html">BK64::CameraNodeType4</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:225</div></div>
<div class="ttc" id="astructBK64_1_1CameraNode_html"><div class="ttname"><a href="structBK64_1_1CameraNode.html">BK64::CameraNode</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:241</div></div>
<div class="ttc" id="astructBK64_1_1CubeData_html"><div class="ttname"><a href="structBK64_1_1CubeData.html">BK64::CubeData</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:163</div></div>
<div class="ttc" id="astructBK64_1_1LightingVector_html"><div class="ttname"><a href="structBK64_1_1LightingVector.html">BK64::LightingVector</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:257</div></div>
<div class="ttc" id="astructBK64_1_1ModelProp_html"><div class="ttname"><a href="structBK64_1_1ModelProp.html">BK64::ModelProp</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:64</div></div>
<div class="ttc" id="astructBK64_1_1NodeProp_html"><div class="ttname"><a href="structBK64_1_1NodeProp.html">BK64::NodeProp</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:32</div></div>
<div class="ttc" id="astructBK64_1_1SpriteProp_html"><div class="ttname"><a href="structBK64_1_1SpriteProp.html">BK64::SpriteProp</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:101</div></div>
<div class="ttc" id="aunionBK64_1_1Prop_html"><div class="ttname"><a href="unionBK64_1_1Prop.html">BK64::Prop</a></div><div class="ttdef"><b>Definition</b> MapFactory.h:138</div></div>
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