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# This is a sample configuration file to use on Torch.
# You can find more information about the configuration file on the wiki (WIP)
N64Hash:
name: Game # The name of the game; you can use any name you want.
path: assets/example/ # The path to the ymls folder
config:
gbi: F3D # You can use F3D, F3DEX, F3DEX-MK64, F3DEX_BK64, F3DB, F3DEX2, F3DEXB,
sort: OFFSET # This is how the assets are going to be sorted when generating the Header / C files. You can use OFFSET, ROFFSET for a reverse order or even specify a manual order using a list with the types.
output:
binary: example.otr # The name of the output binary file
headers: include # The name of the output headers folder
code: code # The name of the output code folder
segments: # A list with all the segmented addresses in order
- 0x12345678
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