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#pragma once
#include "ResourceType.h"
#include "n64/Cartridge.h"
#include <cstdint>
#include <iostream>
#include <any>
#include <memory>
#include <vector>
#include <string>
#include <variant>
#include <optional>
#include <yaml-cpp/yaml.h>
#include <filesystem>
#include <strhash64/StrHash64.h>
#include "lib/binarytools/BinaryWriter.h"
#include "lib/binarytools/BinaryReader.h"
#ifdef BUILD_UI
#define IMGUI_DEFINE_MATH_OPERATORS
#include "imgui.h"
#endif
namespace fs = std::filesystem;
struct ParseResultData;
#define REGISTER(type, c) { ExportType::type, std::make_shared<c>() },
#define SEGMENT_OFFSET(a) ((uint32_t)(a) & 0x00FFFFFF)
#define SEGMENT_NUMBER(x) (((uint32_t)(x) >> 24) & 0xFF)
// I would love to use 0x01000000, but the stupid compiler takes it as 0x01
#define IS_SEGMENTED(x) ((SEGMENT_NUMBER(x) > 0) && (SEGMENT_NUMBER(x) < 0x20))
#define IS_VIRTUAL_SEGMENT(x) (SEGMENT_NUMBER(x) >= 0x80)
#define ASSET_PTR(x) ((IS_SEGMENTED(x) || IS_VIRTUAL_SEGMENT(x)) ? SEGMENT_OFFSET(x) : (x))
#define tab_t "\t"
#define fourSpaceTab " "
struct OffsetEntry {
uint32_t start;
uint32_t end;
};
typedef std::optional<std::variant<size_t, OffsetEntry>> ExportResult;
enum class ExportType {
Header,
Code,
Binary,
Modding,
XML
};
template<typename T>
std::optional<T> GetNode(YAML::Node& node, const std::string& key) {
if(!node[key]) {
return std::nullopt;
}
return std::optional<T>(node[key].as<T>());
}
template<typename T>
T GetSafeNode(YAML::Node& node, const std::string& key) {
if(!node[key]) {
auto dump = YAML::Dump(node);
if (node["symbol"]) {
throw std::runtime_error("Yaml asset missing the '" + key + "' node for '" + node["symbol"].as<std::string>() + "'\nProblematic YAML:\n" + dump);
} else {
throw std::runtime_error("Yaml asset missing the '" + key + "' node\nProblematic YAML:\n" + dump);
}
}
return node[key].as<T>();
}
template<typename T>
T GetSafeNode(YAML::Node& node, const std::string& key, const T& def) {
if(!node[key]) {
return def;
}
return node[key].as<T>();
}
class IParsedData{};
template<typename T>
class GenericData : public IParsedData {
public:
T mData;
};
class BaseExporter {
public:
virtual ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) = 0;
static void WriteHeader(LUS::BinaryWriter& write, Torch::ResourceType resType, int32_t version);
};
class BaseFactory {
public:
virtual std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) = 0;
virtual std::optional<std::shared_ptr<IParsedData>> parse_modding(std::vector<uint8_t>& buffer, YAML::Node& data) {
return std::nullopt;
}
std::optional<std::shared_ptr<BaseExporter>> GetExporter(ExportType type) {
auto exporters = this->GetExporters();
if (exporters.find(type) != exporters.end()) {
return exporters[type];
}
return std::nullopt;
}
virtual bool SupportModdedAssets() {
return false;
}
virtual bool HasModdedDependencies() {
return false;
}
virtual uint32_t GetAlignment() {
return 4;
}
virtual bool IsDialogPackRoot() const {
return false;
}
virtual void PreprocessConfig(YAML::Node& cfg, N64::Cartridge* cart) {}
virtual std::optional<std::shared_ptr<IParsedData>> CreateDataPointer() {
return std::nullopt;
}
// When true, the viewer's default preview renders this factory's Code
// exporter output as read-only text. Only enable for exporters that just
// format to the stream (no file writes or other side effects).
virtual bool CanPreviewCode() {
return false;
}
private:
virtual std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() {
return {};
}
};
#ifdef BUILD_UI
// Base preview renderer. The default implementation (see BaseFactory.cpp) shows
// the asset's Code-exporter text when the factory opts in via CanPreviewCode(),
// otherwise its YAML config. Subclasses override DrawUI for richer visuals.
class BaseFactoryUI {
public:
virtual ~BaseFactoryUI() = default;
virtual float GetItemHeight(const ParseResultData& data);
virtual void DrawUI(const ParseResultData& data);
};
#endif
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