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#pragma once
#include "BaseFactory.h"
#include "n64/CommandMacros.h"
#include <tuple>
class DListData : public IParsedData {
public:
std::vector<uint32_t> mGfxs;
DListData() {}
DListData(std::vector<uint32_t> gfxs) : mGfxs(gfxs) {}
};
class DListHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class DListBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
#ifdef STANDALONE
class DListCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
#endif
#ifdef OOT_SUPPORT
#include "oot/DeferredVtx.h"
#endif
class DListFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Header, DListHeaderExporter)
REGISTER(Binary, DListBinaryExporter)
#ifdef STANDALONE
REGISTER(Code, DListCodeExporter)
#endif
};
}
uint32_t GetAlignment() override {
return 8;
}
};
#ifdef BUILD_UI
// Previews the display list as a shaded model via Fast3D. Requires the
// asset's .o2r archive to be mounted.
class DListFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
#endif
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