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#pragma once
#include "BaseFactory.h"
enum class TextureType {
Error,
RGBA32bpp,
RGBA16bpp,
Palette4bpp,
Palette8bpp,
Grayscale4bpp,
Grayscale8bpp,
GrayscaleAlpha1bpp,
GrayscaleAlpha4bpp,
GrayscaleAlpha8bpp,
GrayscaleAlpha16bpp,
TLUT
};
struct TextureFormat {
TextureType type;
uint32_t depth;
};
class TextureData : public IParsedData {
public:
TextureFormat mFormat;
uint32_t mWidth;
uint32_t mHeight;
std::vector<uint8_t> mBuffer;
TextureData(TextureFormat format, uint32_t width, uint32_t height, std::vector<uint8_t>& buffer) : mFormat(format), mWidth(width), mHeight(height), mBuffer(std::move(buffer)) {}
};
class TextureHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class TextureCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class TextureBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class TextureModdingExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class TextureFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
std::optional<std::shared_ptr<IParsedData>> parse_modding(std::vector<uint8_t>& buffer, YAML::Node& data) override;
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Header, TextureHeaderExporter)
REGISTER(Binary, TextureBinaryExporter)
REGISTER(Code, TextureCodeExporter)
REGISTER(Modding, TextureModdingExporter)
};
}
bool SupportModdedAssets() override { return true; }
};
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