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#pragma once
#include "factories/BaseFactory.h"
#include "utils/TextureUtils.h"
#include <string>
#include <types/RawBuffer.h>
#include <unordered_map>
#include <vector>
namespace BK64 {
/**
* One frame's header out of the ROM sprite struct. This is BKSpriteFrame in the decomp.
*/
struct SpriteFrameHeader {
int16_t x; // unk0 — X origin offset
int16_t y; // unk2 — Y origin offset
int16_t w; // frame width
int16_t h; // frame height
int16_t unkA;
int16_t unkC;
int16_t unkE;
int16_t unk10;
int16_t unk12;
};
/**
* A 2D billboard sprite.
*/
class SpriteData : public IParsedData {
public:
int16_t mFrameCount; // animation frame count
int16_t mFormatCode; // texture format (RGBA16=0, RGBA32=1, CI4=2, CI8=3, etc.)
int16_t mUnk4; // ROM header field at offset 4
int16_t mUnk6; // ROM header field at offset 6
int16_t mUnk8; // display width, drives billboard vertex positioning
int16_t mUnkA; // display height, same
// unkC bitfield: the animation params, a BE u32 at ROM offset 0x0C
uint8_t mAnimSpeed; // bits 31-28: 4 bits — animation speed divisor
uint8_t mAnimType; // bits 27-25: 3 bits — animation type (0=none, 1-4=various
// loop modes)
uint8_t mAnimDirection; // bits 24-23: 2 bits — animation direction control
uint8_t mAnimFlip; // bits 22-21: 2 bits — flip/mirror control
std::vector<uint16_t> mChunkCounts; // chunks per frame (length = mFrameCount)
std::vector<std::pair<int16_t, int16_t>> mPositions; // (x, y) offset per chunk
std::vector<SpriteFrameHeader> mFrameHeaders; // per-frame header data
SpriteData(int16_t frameCount, int16_t formatCode, std::vector<uint16_t> chunkCounts,
std::vector<std::pair<int16_t, int16_t>> positions, std::vector<SpriteFrameHeader> frameHeaders = {},
int16_t unk4 = 0, int16_t unk6 = 0, int16_t unk8 = 0, int16_t unkA = 0, uint8_t animSpeed = 0,
uint8_t animType = 0, uint8_t animDirection = 0, uint8_t animFlip = 0)
: mFrameCount(frameCount), mFormatCode(formatCode), mUnk4(unk4), mUnk6(unk6), mUnk8(unk8), mUnkA(unkA),
mAnimSpeed(animSpeed), mAnimType(animType), mAnimDirection(animDirection), mAnimFlip(animFlip),
mChunkCounts(std::move(chunkCounts)), mPositions(std::move(positions)),
mFrameHeaders(std::move(frameHeaders)) {
}
};
class SpriteHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
std::string* replacement) override;
};
class SpriteBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
std::string* replacement) override;
};
class SpriteCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
std::string* replacement) override;
};
class SpriteModdingExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> raw, std::string& entryName, YAML::Node& node,
std::string* replacement) override;
};
class SpriteFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
std::optional<std::shared_ptr<IParsedData>> parse_modding(std::vector<uint8_t>& buffer, YAML::Node& data) override;
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return { REGISTER(Header, SpriteHeaderExporter) REGISTER(Binary, SpriteBinaryExporter)
REGISTER(Code, SpriteCodeExporter) REGISTER(Modding, SpriteModdingExporter) };
}
bool HasModdedDependencies() override {
return true;
}
bool SupportModdedAssets() override {
return true;
}
};
} // namespace BK64
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