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#pragma once
#include "factories/BaseFactory.h"
#include "OoTAnimationTypes.h"
#include <vector>
#include <optional>
namespace OoT {
class OoTNormalAnimationData : public IParsedData {
public:
int16_t frameCount;
std::vector<uint16_t> rotationValues;
std::vector<RotationIndex> rotationIndices;
int16_t limit;
bool isLegacy = false;
};
class OoTAnimationBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName,
YAML::Node& node, std::string* replacement) override;
};
class OoTAnimationFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Binary, OoTAnimationBinaryExporter)
};
}
};
} // namespace OoT
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