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#pragma once
#include "factories/BaseFactory.h"
#include <vector>
#include <string>
#include <optional>
#include <set>
namespace OoT {
// Scene command IDs (matching OoT's RoomCommand enum)
enum SceneCmdID : uint32_t {
SetStartPositionList = 0x00,
SetActorList = 0x01,
SetCsCamera = 0x02,
SetCollisionHeader = 0x03,
SetRoomList = 0x04,
SetWind = 0x05,
SetEntranceList = 0x06,
SetSpecialObjects = 0x07,
SetRoomBehavior = 0x08,
// 0x09 = Unused
SetMesh = 0x0A,
SetObjectList = 0x0B,
SetLightList = 0x0C,
SetPathways = 0x0D,
SetTransitionActorList = 0x0E,
SetLightingSettings = 0x0F,
SetTimeSettings = 0x10,
SetSkyboxSettings = 0x11,
SetSkyboxModifier = 0x12,
SetExitList = 0x13,
EndMarker = 0x14,
SetSoundSettings = 0x15,
SetEchoSettings = 0x16,
SetCutscenes = 0x17,
SetAlternateHeaders = 0x18,
SetCameraSettings = 0x19,
};
// Deferred alternate header entry, processed after primary commands.
struct PendingAltHeader {
uint32_t seg;
std::string symbol;
};
// A single scene/room command as parsed from ROM
struct SceneCommand {
uint32_t cmdID;
std::vector<uint8_t> data; // serialized binary data for the command body
};
// Parsed scene/room data
class OoTSceneData : public IParsedData {
public:
std::vector<SceneCommand> commands;
};
class OoTSceneBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName,
YAML::Node& node, std::string* replacement) override;
};
class OoTSceneFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Binary, OoTSceneBinaryExporter)
};
}
private:
std::set<uint32_t> CollectKnownAddresses(const std::vector<std::pair<uint32_t, uint32_t>>& rawCmds,
std::vector<uint8_t>& buffer);
};
} // namespace OoT
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