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#pragma once
#include "factories/BaseFactory.h"
// Viewer cards for the PM64 image-like assets: sprites, map texture archives,
// imgfx vertex animations, title screen images and intro story images.
#ifdef BUILD_UI
class PM64SpriteFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
class PM64MapTextureFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
class PM64ImgFXAnimFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
class PM64TitleDataFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
class PM64StoryImageFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
#endif
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