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#pragma once
#include "factories/BaseFactory.h"
// SF64 viewer cards: a 3D skeleton preview (limb hierarchy + display lists) and
// a decoded-text card for messages. Other SF64 data/script types use the
// default code-preview card (their factories opt in via CanPreviewCode).
#ifdef BUILD_UI
namespace SF64 {
class SkeletonFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
class MessageFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
// 3D collision-mesh preview (indexed triangles + a resolved vertex array).
class ColPolyFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
class TriangleFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
// 3D hitbox-volume preview (axis-aligned boxes from the hitbox float array).
class HitboxFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
} // namespace SF64
#endif
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