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#pragma once
#include <factories/BaseFactory.h>
#include "collision/SpecialPresetNames.h"
#include "collision/SurfaceTerrains.h"
namespace SM64 {
struct CollisionVertex {
int16_t x;
int16_t y;
int16_t z;
CollisionVertex(int16_t x, int16_t y, int16_t z) : x(x), y(y), z(z) {};
};
struct CollisionTri {
int16_t x;
int16_t y;
int16_t z;
int16_t force;
CollisionTri(int16_t x, int16_t y, int16_t z, int16_t force) : x(x), y(y), z(z), force(force) {};
};
struct CollisionSurface {
SurfaceType surfaceType;
std::vector<CollisionTri> tris;
CollisionSurface(SurfaceType surfaceType, std::vector<CollisionTri> tris) : surfaceType(surfaceType), tris(std::move(tris)) {};
};
struct SpecialObject {
SpecialPresets presetId;
int16_t x;
int16_t y;
int16_t z;
std::vector<int16_t> extraParams; // e.g. y-rot
SpecialObject(SpecialPresets presetId, int16_t x, int16_t y, int16_t z, std::vector<int16_t> extraParams) : presetId(presetId), x(x), y(y), z(z), extraParams(std::move(extraParams)) {};
};
struct EnvRegionBox {
int16_t id;
int16_t x1;
int16_t z1;
int16_t x2;
int16_t z2;
int16_t height;
EnvRegionBox(int16_t id, int16_t x1, int16_t z1, int16_t x2, int16_t z2, int16_t height) : id(id), x1(x1), z1(z1), x2(x2), z2(z2), height(height) {};
}; // e.g. water-box
class Collision : public IParsedData {
public:
std::vector<CollisionVertex> mVertices;
std::vector<CollisionSurface> mSurfaces;
std::vector<SpecialObject> mSpecialObjects;
std::vector<EnvRegionBox> mEnvRegionBoxes;
explicit Collision(std::vector<CollisionVertex> vertices, std::vector<CollisionSurface> surfaces, std::vector<SpecialObject> specialObjects, std::vector<EnvRegionBox> envRegionBoxes) : mVertices(std::move(vertices)), mSurfaces(std::move(surfaces)), mSpecialObjects(std::move(specialObjects)), mEnvRegionBoxes(std::move(envRegionBoxes)) {}
};
class CollisionCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class CollisionHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class CollisionBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class CollisionFactory : public BaseFactory {
public:
bool CanPreviewCode() override { return true; }
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Header, CollisionHeaderExporter)
REGISTER(Binary, CollisionBinaryExporter)
REGISTER(Code, CollisionCodeExporter)
};
}
};
#ifdef BUILD_UI
// Previews the collision mesh, colored per surface type with baked shading.
class CollisionFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
#endif
}
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