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#pragma once
#include "factories/BaseFactory.h"
#include "types/Vec3D.h"
namespace SM64 {
struct PaintingMapping {
int16_t vtxId;
int16_t texX;
int16_t texY;
PaintingMapping(int16_t vtxId, int16_t texX, int16_t texY) : vtxId(vtxId), texX(texX), texY(texY) {}
};
class PaintingData : public IParsedData {
public:
std::vector<PaintingMapping> mPaintingMappings;
std::vector<Vec3s> mPaintingGroups;
PaintingData(std::vector<PaintingMapping> paintingMappings, std::vector<Vec3s> paintingGroups) : mPaintingMappings(std::move(paintingMappings)), mPaintingGroups(std::move(paintingGroups)) {}
};
class PaintingMapHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class PaintingMapBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class PaintingMapCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class PaintingMapFactory : public BaseFactory {
public:
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
bool CanPreviewCode() override {
return true;
}
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Code, PaintingMapCodeExporter)
REGISTER(Header, PaintingMapHeaderExporter)
REGISTER(Binary, PaintingMapBinaryExporter)
};
}
};
}
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