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#pragma once
#include "factories/BaseFactory.h"
#include "types/Vec3D.h"
namespace SM64 {
struct Trajectory {
int16_t trajId;
int16_t posX;
int16_t posY;
int16_t posZ;
Trajectory(int16_t trajId, int16_t posX, int16_t posY, int16_t posZ) : trajId(trajId), posX(posX), posY(posY), posZ(posZ) {}
};
class TrajectoryData : public IParsedData {
public:
std::vector<Trajectory> mTrajectoryData;
TrajectoryData(std::vector<Trajectory> trajectoryData) : mTrajectoryData(std::move(trajectoryData)) {}
};
class TrajectoryHeaderExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class TrajectoryBinaryExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class TrajectoryCodeExporter : public BaseExporter {
ExportResult Export(std::ostream& write, std::shared_ptr<IParsedData> data, std::string& entryName, YAML::Node& node, std::string* replacement) override;
};
class TrajectoryFactory : public BaseFactory {
public:
bool CanPreviewCode() override { return true; }
std::optional<std::shared_ptr<IParsedData>> parse(std::vector<uint8_t>& buffer, YAML::Node& data) override;
inline std::unordered_map<ExportType, std::shared_ptr<BaseExporter>> GetExporters() override {
return {
REGISTER(Code, TrajectoryCodeExporter)
REGISTER(Header, TrajectoryHeaderExporter)
REGISTER(Binary, TrajectoryBinaryExporter)
};
}
};
#ifdef BUILD_UI
// Previews the trajectory as a 3D path.
class TrajectoryFactoryUI : public BaseFactoryUI {
public:
float GetItemHeight(const ParseResultData& data) override;
void DrawUI(const ParseResultData& data) override;
};
#endif
}
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