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#pragma once
#include "input/InputSource.h"
#include "GcmDisc.h"
#include <filesystem>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
namespace GC {
struct Window {
uint32_t segment;
uint32_t imageOffset;
uint32_t size;
};
class GameCubeInput : public InputSource {
public:
explicit GameCubeInput(std::shared_ptr<IDiscFileSystem> disc) : mDisc(std::move(disc)) {}
static std::shared_ptr<GameCubeInput> FromPath(const std::filesystem::path& path);
static std::shared_ptr<GameCubeInput> FromMemory(std::vector<uint8_t>& data);
void Open() override;
void Build(YAML::Node& rom) override;
std::string GetHash() override { return mDolHash; }
std::string GetTitle() override { return mTitle; }
uint32_t GetVersionCRC() override { return mVersionCRC; }
std::vector<uint8_t>& GetImage() override { return mImage; }
void LogInfo() override;
const std::vector<Window>& GetWindows() const { return mWindows; }
const std::unordered_map<std::string, std::string>& GetRelHashSemantics() const { return mRelHashSemantics; }
private:
struct Placement {
uint32_t segment;
uint32_t offset;
std::vector<uint8_t> data;
std::vector<std::string> names;
};
void PlaceDol(YAML::Node node, std::vector<Placement>& out);
void PlaceRel(YAML::Node node, std::vector<Placement>& out);
void PlaceFile(YAML::Node node, std::vector<Placement>& out);
void Assemble(std::vector<Placement>& placements);
std::shared_ptr<IDiscFileSystem> mDisc;
std::vector<uint8_t> mDol;
std::string mDolHash;
std::string mTitle;
uint8_t mRevision = 0;
uint32_t mVersionCRC = 0;
std::vector<uint8_t> mImage;
std::vector<Window> mWindows;
std::unordered_map<std::string, std::string> mRelHashSemantics;
};
std::string Sha1Hex(const std::vector<uint8_t>& data);
} // namespace GC
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