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#include "TextureUtils.h"
#include <vector>
#include <binarytools/endianness.h>
size_t TextureUtils::CalculateTextureSize(TextureType type, uint32_t width, uint32_t height) {
switch (type) {
// 4 bytes per pixel
case TextureType::RGBA32bpp:
return width * height * 4;
// 2 bytes per pixel
case TextureType::TLUT:
case TextureType::RGBA16bpp:
case TextureType::GrayscaleAlpha16bpp:
return width * height * 2;
// 1 byte per pixel
case TextureType::Grayscale8bpp:
case TextureType::Palette8bpp:
case TextureType::GrayscaleAlpha8bpp:
// TODO: We need to validate this MegaMech
case TextureType::GrayscaleAlpha1bpp:
return width * height;
// 1/2 byte per pixel
case TextureType::Palette4bpp:
case TextureType::Grayscale4bpp:
case TextureType::GrayscaleAlpha4bpp:
return (width * height) / 2;
default:
return 0;
}
}
std::vector<uint8_t> TextureUtils::alloc_ia8_text_from_i1(uint16_t *in, int16_t width, int16_t height) {
int32_t inPos;
uint16_t bitMask;
int16_t outPos = 0;
const auto out = new uint8_t[width * height];
for (int32_t inPos = 0; inPos < (width * height) / 16; inPos++) {
uint16_t bitMask = 0x8000;
while (bitMask != 0) {
if (BSWAP16(in[inPos]) & bitMask) {
out[outPos] = 0xFF;
} else {
out[outPos] = 0x00;
}
bitMask /= 2;
outPos++;
}
}
auto result = std::vector(out, out + width * height);
delete[] out;
return result;
}
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