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authorYanis42 <35189056+Yanis42@users.noreply.github.com>2023-10-17 05:56:49 +0200
committerGitHub <noreply@github.com>2023-10-16 23:56:49 -0400
commit094e797349c86d0baef4a624962f4287aefdfef2 (patch)
treeee08bc4d0cba7fe53732d056627532bb2ffd605d /ExporterTest/RoomExporter.cpp
parent338e35f89afc905399ad90c952d154ae7b20bf75 (diff)
Update old names to newer ones (#305)JackMaster
* JointKey -> LegacyJointKey * CamData -> BgCamInfo * TransformData -> CurveInterpKnot * TransformUpdateIndex -> CurveAnimationHeader * SkelCurveLimbList -> CurveSkeletonHeader * LightSettings -> EnvLightSettings * EntranceEntry -> Spawn * PolygonDlist -> RoomShapeDListsEntry * PolygonType0 -> RoomShapeNormal, MeshHeader1Single -> RoomShapeImageSingle * BgImage -> RoomShapeImageMultiBgEntry * MeshHeader1Multi -> RoomShapeImageMulti PolygonDlist2 -> RoomShapeCullableEntry * PolygonType2 -> RoomShapeCullable * SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE * implement enum parsing + use NaviQuestHintFileId * Struct_800A57C0 -> SkinVertex * Struct_800A598C_2 -> SkinTransformation * Struct_800A5E28 -> SkinAnimatedLimbData * Struct_800A598C -> SkinLimbModif * fix MM issues * LinkAnimationHeader -> PlayerAnimationHeader (MM) * CsCameraEntry -> ActorCsCamInfo (MM) * remaining scene commands (MM) * format * removed useless comment * name skinlimb members * format * fixed indentation
Diffstat (limited to 'ExporterTest/RoomExporter.cpp')
-rw-r--r--ExporterTest/RoomExporter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ExporterTest/RoomExporter.cpp b/ExporterTest/RoomExporter.cpp
index 9a5ea19..4cc06b7 100644
--- a/ExporterTest/RoomExporter.cpp
+++ b/ExporterTest/RoomExporter.cpp
@@ -290,7 +290,7 @@ void ExporterExample_Room::Save(ZResource* res, fs::path outPath, BinaryWriter*
uint32_t oldOffset = writer->GetBaseAddress();
writer->Seek(baseStreamEnd, SeekOffsetType::Start);
- for (EntranceEntry entry : cmdEntrance->entrances)
+ for (Spawn entry : cmdEntrance->entrances)
{
writer->Write((uint8_t)entry.startPositionIndex);
writer->Write((uint8_t)entry.roomToLoad);