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| author | Yanis42 <35189056+Yanis42@users.noreply.github.com> | 2023-10-17 05:56:49 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-16 23:56:49 -0400 |
| commit | 094e797349c86d0baef4a624962f4287aefdfef2 (patch) | |
| tree | ee08bc4d0cba7fe53732d056627532bb2ffd605d /ExporterTest | |
| parent | 338e35f89afc905399ad90c952d154ae7b20bf75 (diff) | |
Update old names to newer ones (#305)JackMaster
* JointKey -> LegacyJointKey
* CamData -> BgCamInfo
* TransformData -> CurveInterpKnot
* TransformUpdateIndex -> CurveAnimationHeader
* SkelCurveLimbList -> CurveSkeletonHeader
* LightSettings -> EnvLightSettings
* EntranceEntry -> Spawn
* PolygonDlist -> RoomShapeDListsEntry
* PolygonType0 -> RoomShapeNormal,
MeshHeader1Single -> RoomShapeImageSingle
* BgImage -> RoomShapeImageMultiBgEntry
* MeshHeader1Multi -> RoomShapeImageMulti
PolygonDlist2 -> RoomShapeCullableEntry
* PolygonType2 -> RoomShapeCullable
* SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE
* implement enum parsing + use NaviQuestHintFileId
* Struct_800A57C0 -> SkinVertex
* Struct_800A598C_2 -> SkinTransformation
* Struct_800A5E28 -> SkinAnimatedLimbData
* Struct_800A598C -> SkinLimbModif
* fix MM issues
* LinkAnimationHeader -> PlayerAnimationHeader (MM)
* CsCameraEntry -> ActorCsCamInfo (MM)
* remaining scene commands (MM)
* format
* removed useless comment
* name skinlimb members
* format
* fixed indentation
Diffstat (limited to 'ExporterTest')
| -rw-r--r-- | ExporterTest/RoomExporter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ExporterTest/RoomExporter.cpp b/ExporterTest/RoomExporter.cpp index 9a5ea19..4cc06b7 100644 --- a/ExporterTest/RoomExporter.cpp +++ b/ExporterTest/RoomExporter.cpp @@ -290,7 +290,7 @@ void ExporterExample_Room::Save(ZResource* res, fs::path outPath, BinaryWriter* uint32_t oldOffset = writer->GetBaseAddress(); writer->Seek(baseStreamEnd, SeekOffsetType::Start); - for (EntranceEntry entry : cmdEntrance->entrances) + for (Spawn entry : cmdEntrance->entrances) { writer->Write((uint8_t)entry.startPositionIndex); writer->Write((uint8_t)entry.roomToLoad); |
