diff options
| author | Yanis42 <35189056+Yanis42@users.noreply.github.com> | 2023-10-17 05:56:49 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-16 23:56:49 -0400 |
| commit | 094e797349c86d0baef4a624962f4287aefdfef2 (patch) | |
| tree | ee08bc4d0cba7fe53732d056627532bb2ffd605d /ZAPD/GameConfig.h | |
| parent | 338e35f89afc905399ad90c952d154ae7b20bf75 (diff) | |
Update old names to newer ones (#305)JackMaster
* JointKey -> LegacyJointKey
* CamData -> BgCamInfo
* TransformData -> CurveInterpKnot
* TransformUpdateIndex -> CurveAnimationHeader
* SkelCurveLimbList -> CurveSkeletonHeader
* LightSettings -> EnvLightSettings
* EntranceEntry -> Spawn
* PolygonDlist -> RoomShapeDListsEntry
* PolygonType0 -> RoomShapeNormal,
MeshHeader1Single -> RoomShapeImageSingle
* BgImage -> RoomShapeImageMultiBgEntry
* MeshHeader1Multi -> RoomShapeImageMulti
PolygonDlist2 -> RoomShapeCullableEntry
* PolygonType2 -> RoomShapeCullable
* SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE
* implement enum parsing + use NaviQuestHintFileId
* Struct_800A57C0 -> SkinVertex
* Struct_800A598C_2 -> SkinTransformation
* Struct_800A5E28 -> SkinAnimatedLimbData
* Struct_800A598C -> SkinLimbModif
* fix MM issues
* LinkAnimationHeader -> PlayerAnimationHeader (MM)
* CsCameraEntry -> ActorCsCamInfo (MM)
* remaining scene commands (MM)
* format
* removed useless comment
* name skinlimb members
* format
* fixed indentation
Diffstat (limited to 'ZAPD/GameConfig.h')
| -rw-r--r-- | ZAPD/GameConfig.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/ZAPD/GameConfig.h b/ZAPD/GameConfig.h index 4278532..0eb3f02 100644 --- a/ZAPD/GameConfig.h +++ b/ZAPD/GameConfig.h @@ -22,7 +22,7 @@ public: }; // Stores data from the XML file, the integer is the index (via ATOI) and the string is the value -class CutsceneEnumData +class EnumData { public: // Common @@ -30,6 +30,7 @@ public: std::map<uint16_t, std::string> miscType; std::map<uint16_t, std::string> fadeOutSeqPlayer; std::map<uint16_t, std::string> transitionType; + std::map<uint16_t, std::string> naviQuestHintType; // OoT std::map<uint16_t, std::string> textType; @@ -59,7 +60,7 @@ public: std::vector<std::string> entranceList; std::vector<std::string> specialEntranceList; std::map<uint32_t, TexturePoolEntry> texturePool; // Key = CRC - CutsceneEnumData cutsceneData; + EnumData enumData; // ZBackground uint32_t bgScreenWidth = 320, bgScreenHeight = 240; |
