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authorYanis42 <35189056+Yanis42@users.noreply.github.com>2023-10-17 05:56:49 +0200
committerGitHub <noreply@github.com>2023-10-16 23:56:49 -0400
commit094e797349c86d0baef4a624962f4287aefdfef2 (patch)
treeee08bc4d0cba7fe53732d056627532bb2ffd605d /ZAPD/GameConfig.h
parent338e35f89afc905399ad90c952d154ae7b20bf75 (diff)
Update old names to newer ones (#305)JackMaster
* JointKey -> LegacyJointKey * CamData -> BgCamInfo * TransformData -> CurveInterpKnot * TransformUpdateIndex -> CurveAnimationHeader * SkelCurveLimbList -> CurveSkeletonHeader * LightSettings -> EnvLightSettings * EntranceEntry -> Spawn * PolygonDlist -> RoomShapeDListsEntry * PolygonType0 -> RoomShapeNormal, MeshHeader1Single -> RoomShapeImageSingle * BgImage -> RoomShapeImageMultiBgEntry * MeshHeader1Multi -> RoomShapeImageMulti PolygonDlist2 -> RoomShapeCullableEntry * PolygonType2 -> RoomShapeCullable * SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE * implement enum parsing + use NaviQuestHintFileId * Struct_800A57C0 -> SkinVertex * Struct_800A598C_2 -> SkinTransformation * Struct_800A5E28 -> SkinAnimatedLimbData * Struct_800A598C -> SkinLimbModif * fix MM issues * LinkAnimationHeader -> PlayerAnimationHeader (MM) * CsCameraEntry -> ActorCsCamInfo (MM) * remaining scene commands (MM) * format * removed useless comment * name skinlimb members * format * fixed indentation
Diffstat (limited to 'ZAPD/GameConfig.h')
-rw-r--r--ZAPD/GameConfig.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/ZAPD/GameConfig.h b/ZAPD/GameConfig.h
index 4278532..0eb3f02 100644
--- a/ZAPD/GameConfig.h
+++ b/ZAPD/GameConfig.h
@@ -22,7 +22,7 @@ public:
};
// Stores data from the XML file, the integer is the index (via ATOI) and the string is the value
-class CutsceneEnumData
+class EnumData
{
public:
// Common
@@ -30,6 +30,7 @@ public:
std::map<uint16_t, std::string> miscType;
std::map<uint16_t, std::string> fadeOutSeqPlayer;
std::map<uint16_t, std::string> transitionType;
+ std::map<uint16_t, std::string> naviQuestHintType;
// OoT
std::map<uint16_t, std::string> textType;
@@ -59,7 +60,7 @@ public:
std::vector<std::string> entranceList;
std::vector<std::string> specialEntranceList;
std::map<uint32_t, TexturePoolEntry> texturePool; // Key = CRC
- CutsceneEnumData cutsceneData;
+ EnumData enumData;
// ZBackground
uint32_t bgScreenWidth = 320, bgScreenHeight = 240;