diff options
| author | Nicholas Estelami <NEstelami@users.noreply.github.com> | 2021-01-23 14:23:51 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-23 14:23:51 -0500 |
| commit | ee42172389c0aebfbc0c2d5bbabab4ec858bc8cd (patch) | |
| tree | 3c6afd903bb9983602f6f79a1333106fe2306745 /ZAPD/Globals.h | |
| parent | 2e1174063f3ed6bcf929bc7093cd2d1b05f8518b (diff) | |
WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)
* WIP F3DEX support
* Additional work on F3DEX support, fixed bug with actorlist
* Fixed crash bug
* Adds ZFile attribute "Game" to be able to change the game mode for ZAPD.
* Additional changes to support F3DEX
* Fixed bug with cullDL and with dlist type selection
* F3DEX Opcode fix
* Fixed up a few bugs
* Cleaned up some code and fixed bug with directory creation.
* ZAPD now supports correct bitpacking for gsSPSetOtherMode on F3DEX
* Fixes syntax error in ZDisplayList.h
* Updates Actor and Object Lists
* Updated actor and object list
* G_MTX updated for F3DEX
* Fixed bug with transition actor list
* Updated G_Texture for F3DEX
* SW97 maps: Removes actor 0x22, and shifts actors 0x23 and above down by one to match retail enum.
* Fixes issue in reuse of actorCount variable in SetActorList::GetActorListArraySize.
Co-authored-by: Kenix3
Diffstat (limited to 'ZAPD/Globals.h')
| -rw-r--r-- | ZAPD/Globals.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/ZAPD/Globals.h b/ZAPD/Globals.h index 8b68291..7b034de 100644 --- a/ZAPD/Globals.h +++ b/ZAPD/Globals.h @@ -13,6 +13,8 @@ typedef enum VerbosityLevel { VERBOSITY_DEBUG } VerbosityLevel; +class GameConfig; + class Globals { public: @@ -27,6 +29,7 @@ public: ZFileMode fileMode; std::string baseRomPath, inputPath, outputPath, cfgPath; TextureType texType; + ZGame game; std::vector<ZFile*> files; std::vector<int> segments; @@ -43,6 +46,21 @@ public: bool HasSegment(int segment); }; +class GameConfig +{ +public: + std::map<int, std::string> segmentRefs; + std::map<int, ZFile*> segmentRefFiles; + std::map<uint32_t, std::string> symbolMap; + std::vector<std::string> actorList; + std::vector<std::string> objectList; + + GameConfig(); + +private: + +}; + /* * Note: In being able to track references across files, there are a few major files that make use of segments... * Segment 1: nintendo_rogo_static/title_static |
