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authorNicholas Estelami <NEstelami@users.noreply.github.com>2021-01-19 15:08:29 -0500
committerGitHub <noreply@github.com>2021-01-19 15:08:29 -0500
commit2e1174063f3ed6bcf929bc7093cd2d1b05f8518b (patch)
treed62ac506b1017296dba708030745743da90a5b2d /ZAPD/Main.cpp
parentfda77edbcfcee7675fd1549553114d690d4fcd39 (diff)
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtual functions. (#73)
Diffstat (limited to 'ZAPD/Main.cpp')
-rw-r--r--ZAPD/Main.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/ZAPD/Main.cpp b/ZAPD/Main.cpp
index fd6fd4c..8d53c97 100644
--- a/ZAPD/Main.cpp
+++ b/ZAPD/Main.cpp
@@ -180,9 +180,7 @@ int NewMain(int argc, char* argv[])
}
if (Globals::Instance->verbosity >= VERBOSITY_INFO)
- {
printf("ZAPD: Zelda Asset Processor For Decomp\n");
- }
if (fileMode == ZFileMode::Build || fileMode == ZFileMode::Extract || fileMode == ZFileMode::BuildSourceFile)
{
@@ -239,7 +237,7 @@ bool Parse(const std::string& xmlFilePath, const std::string& basePath, const st
{
if (string(child->Name()) == "File")
{
- ZFile* file = new ZFile(fileMode, child, basePath, outPath, false);
+ ZFile* file = new ZFile(fileMode, child, basePath, outPath, "", false);
Globals::Instance->files.push_back(file);
}
}