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authorlouist103 <35883445+louist103@users.noreply.github.com>2021-12-27 22:47:01 -0500
committerGitHub <noreply@github.com>2021-12-27 22:47:01 -0500
commita0d3f7b68b754f0233ee0a8f014c4432e87dcc42 (patch)
tree753ff5ef64db0ebf2b422ae95af3e6ca300717d9 /ZAPD/Main.cpp
parentfd5a7f434171a33b1b3eb2a3e112fdcee6d9262d (diff)
Add support for unaligned textures (#215)
* its done? * replace UNALIGNED with u32 * Update Main.cpp * Update Makefile * Update ZTexture.cpp * Update ZTexture.cpp
Diffstat (limited to 'ZAPD/Main.cpp')
-rw-r--r--ZAPD/Main.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/ZAPD/Main.cpp b/ZAPD/Main.cpp
index 048338f..531edc0 100644
--- a/ZAPD/Main.cpp
+++ b/ZAPD/Main.cpp
@@ -434,6 +434,10 @@ void BuildAssetTexture(const fs::path& pngFilePath, TextureType texType, const f
std::string name = outPath.stem().string();
ZTexture tex(nullptr);
+
+ if (name.find("u32") != std::string::npos)
+ tex.dWordAligned = false;
+
tex.FromPNG(pngFilePath.string(), texType);
std::string cfgPath = StringHelper::Split(pngFilePath.string(), ".")[0] + ".cfg";