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authorNicholas Estelami <NEstelami@users.noreply.github.com>2021-01-01 19:33:17 -0500
committerGitHub <noreply@github.com>2021-01-01 19:33:17 -0500
commita29291d139764b251536282b3fd716ffa877e3d7 (patch)
tree7a54560af880009942410d3cbf5e01ed378e556c /ZAPD/Main.cpp
parent1bcccef2c5a3fe0d67778e80aabff7d894ab2168 (diff)
Added in support for player animations (#40)
* Added in support for Player Animations * Fixed up a bunch of non matching issues
Diffstat (limited to 'ZAPD/Main.cpp')
-rw-r--r--ZAPD/Main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/ZAPD/Main.cpp b/ZAPD/Main.cpp
index 468dd66..f583edd 100644
--- a/ZAPD/Main.cpp
+++ b/ZAPD/Main.cpp
@@ -315,8 +315,8 @@ void BuildAssetAnimationIntermediette(string animPath, string outPath)
ZAnimation* zAnim = anim->ToZAnimation();
zAnim->SetName(Path::GetFileNameWithoutExtension(split[split.size() - 1]));
zAnim->parent = file;
- zAnim->rotationIndicesSeg = 1;
- zAnim->rotationValuesSeg = 2;
+ //zAnim->rotationIndicesSeg = 1;
+ //zAnim->rotationValuesSeg = 2;
zAnim->GetSourceOutputCode(split[split.size() - 2]);
string output = "";